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Post by giuliamanga88 on Feb 1, 2020 16:13:32 GMT -5
Hi! I really wanted to convert some clothes and hair from games like Fire Emblem Warriors, Attack on titan 2 ecc. Those games are from console like Switch or Playstation 4 but I saw somebody maneged to convert the models to The sims 4. So I wanted to know how can I do this I wuold really like to convert some clothes or hair from those games to sims 4. Can somebody help me?
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Post by mauvemorn on Feb 3, 2020 17:53:48 GMT -5
Hi. You will need to either google how to extract these meshes from those games or check if someone already did this and uploaded them online. If you won't find anything. which is unlikely, you can use software like ninja ripper to quite literally rip it out while the game is running. I have never tried doing this so I cannot help with this, but you can just google how to use this software and the process will be the same for any game probably. As for how to bring these meshes into The Sims 4, look up literally any tutorial on converting clothing or any cas item from any game. The process is almost identical for all of them.
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Post by giuliamanga88 on Feb 6, 2020 10:36:02 GMT -5
Hi I tried to do like you said but there's something wrong with the mesh, I followed a tutotiarl on Youtube but the mesh appears like this on the game
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Post by mauvemorn on Feb 6, 2020 12:04:36 GMT -5
I need to see blend and package files to know for sure but it looks like you did not edit a uv_0 map the right way
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Post by giuliamanga88 on Feb 6, 2020 13:54:43 GMT -5
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Post by mauvemorn on Feb 6, 2020 15:47:51 GMT -5
Yes, either uvs in the uv_0 map were already messed up or it somehow happened in the process. If the mesh originally had these uvs, download it from another place. Also, you need to transfer the uv_1 map and vertex paint the mesh with 007F00.
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Post by giuliamanga88 on Feb 6, 2020 16:46:19 GMT -5
Yes, either uvs in the uv_0 map were already messed up or it somehow happened in the process. If the mesh originally had these uvs, download it from another place. Also, you need to transfer the uv_1 map and vertex paint the mesh with 007F00.I have Blender 2.70 but that DataTransfer doesn't show up in this menu
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Post by mauvemorn on Feb 7, 2020 5:08:04 GMT -5
Install Blender 2.78. Just make sure to do an extra step when transferring weights: 1). Select the reference*, Shift-select your tail, switch to Weight paint; 2). Choose Transfer weights and By name; 3). Choose Clean and All groups
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Post by giuliamanga88 on Feb 7, 2020 5:40:27 GMT -5
Okay I’ll try later thanks!
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Post by giuliamanga88 on Feb 16, 2020 10:33:05 GMT -5
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Post by giuliamanga88 on Feb 16, 2020 11:13:24 GMT -5
Ok I figured out where I did wrong sorry for disturbing you 🙏🏻
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Post by giuliamanga88 on Feb 21, 2020 12:02:06 GMT -5
Ok first of all I’m talking with you guys maybe want to do conversions too: Follow this incredible tutorial Like mauvemorn said above you have to find the model Basically you write for example Attack On Titan XPS models and then download the xps files(or obj, or pmx from MMD) Then follow the tutorial and if you have issues with the UV follow mauvemorn steps above
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Post by ladyaran on Dec 26, 2022 19:23:34 GMT -5
Does this method also work for games based on the Frostbite (Frosty) Engine? (Star Wars Battlefront II 2017 to be precise) I'm able to extract character meshes and textures via Frosty Editor and then import the meshes into Blender, but still trying to figure out how to make the character meshes use the texture files I extract for a specific character (Kylo Ren and Captain Phasma, in this instance). Basically, the models are appearing in Blender, but texture-less (just gray, like a mannequin, lol)
I'm using Blender version 3.3.2
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Post by mauvemorn on Dec 27, 2022 1:59:15 GMT -5
Does this method also work for games based on the Frostbite (Frosty) Engine? (Star Wars Battlefront II 2017 to be precise) I'm able to extract character meshes and textures via Frosty Editor and then import the meshes into Blender, but still trying to figure out how to make the character meshes use the texture files I extract for a specific character (Kylo Ren and Captain Phasma, in this instance). Basically, the models are appearing in Blender, but texture-less (just gray, like a mannequin, lol)
I'm using Blender version 3.3.2
You just need to create a material and plugin your textures there
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