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Post by interactiveperson on Feb 7, 2020 1:05:48 GMT -5
I'm trying to make a horse tail acc but it's floating in the air in game. I pretty much cut off the pony tail from a hair style and tried to anchor it to the pelvis to function as a tail. I removed all other vertex groups but I think it may still be attached to the head or hand movements causing it to float around in CAS. I would love any help someone can give me to fix this so it stays static at the waist. mega.nz/#!bKYmxaSb!tcZAwSoEvMXxZGpy0qx508JrAWldj1Y8CZ_xp_-YXVw
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Post by mauvemorn on Feb 7, 2020 5:02:23 GMT -5
Hi. When transferring weights in the newer versions of Blender, you must take an extra step: 1). First, delete all old vertex groups; 2). Select the reference*, Shift-select your tail, switch to Weight paint; 3). Choose Transfer weights and By name; 4). Choose Clean and All groups Clone a bottom item like an underwear, export the blend file, open, append in the scene your tail, do the weights transfer, save, import the blend in the package started from the underwear. Also, uvs in the uv_1 map are not where they should be. Transfer them from the reference like this: 1). Select your tail, add Data transfer modifier. If you do not see it in the list, download Blender 2.78; 2). Choose the reference as Source object; 3). Set the rest like in the pic
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