Post by lavaandhazelnut on Feb 9, 2020 1:49:08 GMT -5
I am making a pair of decor heels in sims 4, however the original obj that i converted it's only a right shoe . So i copy and paste the right shoe, mirror it along the x axis, resulting in both a right and left shoe (PIC 1)
After finalizing the whole obj, I group the parts of the obj into their own lods (aka lod 1 and lod 2). However when i group the sole of the right and left shoe, a part of the shoe just turn really weird? It's like looking through into the mesh (idk how to describe lmao).
Is there any way to fix this? or am i mirroring it the wrong way? Would be so grateful if anyone could help me with this:)
Hi. Switch to Edit mode, select the whole right shoe, go to Mesh - Normals - Flip normals. Or you can select everything with A and Mesh - Normals - Recalculate outside but I do not promise it will work right.
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