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Post by mrspixelpancakes on Feb 14, 2020 11:58:18 GMT -5
Hi all! I'm making a recolor of a custom mesh by someone else. In Studio, the object looks just how I want it to: But in the game, it has weird issues with shine & shadows: I followed this guide, and the DST images are both blank & clear. I edited each mesh LOD & shadow LOD in Blender and tried removing any shine effects there. However, I am a Blender novice. (Also, if it matters, this mesh came with 2 LODs/shadow LODs: high & medium.) When I view the model LODs in the warehouse in S4S, I think I can see where the strange effects are coming from. But when I export these files, they are in .binary format and I'm not sure how to edit them. Any troubleshooting help would be greatly appreciated! Thank you!
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Post by mrspixelpancakes on Feb 15, 2020 22:47:41 GMT -5
Just a little update (sorry for commenting on my own post lol) After doing some more research, I have tried following this guide and removing doubles - but blender says "0 vertices removed", so that must not be the issue. Trial & error continues.
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Post by simadream on Feb 16, 2020 10:51:26 GMT -5
what object did you clone from? try remaking the package and cloning from another object -- something matte.
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Post by offaly2203 on Feb 16, 2020 12:56:22 GMT -5
Hi! I have the same problem with some EA island counters. I've flipped the cabinet parts around in blender so that the doors would be facing the right way, and it looks right in the preview in S4S but once I get in game I get shadows where the doors used to be... By poking around it seems to be coming from the model LOD in the warehouse which appears to be facing the original way... I'm very interested to know how I can change that.
EDIT: I found my issue. I hadn't updated the shadow LODs.
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Post by menaceman44 on Feb 16, 2020 16:23:36 GMT -5
To edit model LOD resources you simply have to select them from the mesh dropdown, the same place as the different detail levels. You don't need to use the warehouse tab. They are the shadow meshes.
Have you tried the original object in your game to see if the issue is present there?
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