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Post by dsanyal1234 on Mar 23, 2020 5:47:59 GMT -5
I have this mesh that doesn't employ Backface Culling, that is, it has both sides visible. In blender, I turn off the Backface Culling option and everything is fine... However, when I upload the same mesh to S4S, the backface culling is retained, i.e., both sides of the mesh aren't visible, only the front is. So is there any way to navigate around this issue? Thanks...
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Post by sigma1202 on Mar 23, 2020 7:14:39 GMT -5
you can do this but double faces will only show inside the game not inside sims 4 studio. This is for CAS items: So you enter the warehouse and select a geometry and go to the data tab, (you will have to do it for each geometry) under materials --> items, click on edit items Now click on add, select the newly added entry, where it says field change it to "double sided" and then change the value to 1 Now just save everything and it should work :) This is for Build buy objects: Just Change DoubleSided variation from 0 to 1 in LODs and Model's Meshes to enable it in game
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Post by dsanyal1234 on Mar 23, 2020 12:19:49 GMT -5
Hey, thanks for replying! I tried the method, but I'm not sure why this isn't working.. Though I'm not sure if it matters, instead of "Model" I have "Model LOD" in my Warehouse tab. I go to the Data tab from there, and click Edit Items under Meshes.. follow the whole routine.. yet to no avail.
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Post by dsanyal1234 on Mar 24, 2020 12:29:29 GMT -5
Bump
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Post by menaceman44 on Mar 24, 2020 15:15:43 GMT -5
There should also be a Model resource in your package as well. Are you able to share your package?
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Post by dsanyal1234 on Apr 2, 2020 4:33:41 GMT -5
Hey, solved the problem. I was editing a different Material Resource in the Phong section. Apparently, there were two such.
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