Post by leopoldovna on Mar 23, 2020 6:38:16 GMT -5
Hello! I have a problem with jeans. An artifact appears between the legs. This is not visible in the BLENDER, but it is visible in CAS. I used different standard models for weight transfer, but every time it appears again. And it appears on all my sims pants. I will be very grateful for any help. I forgot to say that this is visible only on a very thin body.
Hi. You need to reduce the polycount because: 1). if you plan on sharing your cc with other people, you have to be considerate. 60k tris is TOO much, it can crash the game for many people. You should not go past 10-15k unless you absolutely have to; 2). When you transfer weights from low poly meshes ( like maxis ) to high poly, you do not get smooth transition between values. You can try subdividing the reference or using Smooth tool, but it can be useful only to a certain extent, especially the smooth tool, it can spread the paint in places that should not be affected.
So when it comes to s4s, you want you meshes as low poly as possible, just enough to preserve major details, because dense topology makes them morph and animate in a "cramped paper" kind of way. All those wrinkles can be preserved through texture baking if you bake them from high poly to low poly mesh.
Also, the bigger the uv islands, the better the texture quality. Yours are not taking all the space available for bottoms.
Anyway, this issue is probably caused by weights. The paint spreads in areas it should have no effect on. Try the following: 1). Switch to Weight paint, choose Clean tool, set Limit to 0,1, choose All groups; 2). Choose Normalize all.
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