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Post by 0nesait on Mar 25, 2020 16:36:56 GMT -5
It looked perfectly fine on studio, but turned out to be like this in game. imgur.com/6lagVFP
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Post by 0nesait on Mar 25, 2020 19:50:52 GMT -5
Can anyone help me with this please?
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Post by mauvemorn on Mar 26, 2020 2:55:21 GMT -5
Hi. In newer versions of Blender one must take an extra step in the process of Weight transfer: 1). Select the reference, Shift-select your dress, switch to Weight paint, click on Transfer Weights, choose By Name; 2). Click on Clean, select All groups;
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Post by 0nesait on Mar 27, 2020 12:06:32 GMT -5
Thank you! It solved most of my problems. However, it still acts like rigid body in game world. Is there any way to add a little bit of physics to the mesh? I tried clothing and soft body modifier, but neither one worked.
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Post by Feyona on Mar 29, 2020 4:46:35 GMT -5
Physics don't work in Sims world. You can use modifiers only in Blender, The Sims 4 engine doesn't understand modifiers made for another 3D program.
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