Post by SelaronoSims on Mar 29, 2020 13:00:09 GMT -5
I've been recoloring one of Mxims blankets and some edges are showing in game and in S4S. Of course they're not showing in blender. It's not a texture issue, it shows on all different textures. All of the vertices are joined and I dont see any duplicates. I just dont get it.Ive recolored a lot of their things and Mxims encourages including the mesh and since theyre no longer around (that I can find) I dont see a problem fixing it. Regardless, Id still like to know whats causing it so if it happens again I know what to do. Im sure its something simple, Im just frustrated at this point.
Post by freeasabird on Mar 30, 2020 20:31:04 GMT -5
I had a look in blender and S4S. Did you know that you still have a plant Bump and Spec? The leaf on the bump will probably show through in a bright light but I can't tell if its the cause of the lines. The blanket doesn't appear to touch the bed at all, and it looks perfectly mapped and has clean topography. The shine on the bed is uneven so I am guessing the bump and spec are to blame.
Post by freeasabird on Mar 31, 2020 21:38:23 GMT -5
I remapped it and this is the result, there were two stray faces in the top right hand corner but apart from that it looked ok to me before the remap. I used the whole texture rather than two seperate mesh maps, I put the top mesh over the bottom on the UV map. Maybe try a remap and see if that helps.
Post by SelaronoSims on Apr 1, 2020 0:12:18 GMT -5
Not sure how to do that but Ill try and figure it out... I appreciate the help. I was getting really frustrated and since I know so little I was at the end of my knowledge. Thanks I separated them because the bottom mesh was mapped upside down so patterns werent lining up right, but I can just flip it and put them back on top of each other.
it very easy, just select all the bottom mesh faces and click up wrap, it should appear as a slightly off center square. I enlarged it using the S key and placed it on the uv map. Do the same for the top. A new template texture with shading will probably be needed if you use 1024x1024 as one big texture. You can still use a 512x512 bump map and a 256x256 spec.
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