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Post by kiittysimin on Apr 2, 2020 20:51:18 GMT -5
I don't really know how to describe it, but the hairline part of the mesh looks like it's been "lifted up" I guess? It's a light tan/peach color. here's what the hairline issue looks like!!I've been working on this hair for a week and looked everywhere to see if a solution had been posted but I couldn't find anything :( I used Blender 2.76 and version 3.1.3.2 of s4s to make the hair. edit: figured out how to insert images!! here:
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Deleted
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Post by Deleted on Apr 15, 2020 13:48:13 GMT -5
does it look the same in blender? my guess would be that the hairline mesh has been moved, if so you'd need to either drag it closer to the head or replace it with an untouched hairline mesh!
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Post by kiittysimin on Apr 16, 2020 19:02:23 GMT -5
yeah it looks the same in blender :( I've tried to pull it back in but I can't find the right vertex (even when using the "limit selection to visible" tool) to pull it in. i can pull in some of it, but most of it still stays the same. I also realized that that this issue is on the original hair (base game ponytail with bangs) I used as the base :( i'll try and replace the hairline with a different one though, thank u!! <3
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