Hi! I wanted to make a mesh edit of a few of the baking related debug items. When I exported the mesh for this baking tray I was prompted with the geostates warning, but went ahead and edited the mesh in Blender. In Blender, as well as in S4Studio after reimporting the mesh, the texture was distorted. It seems the automatically removing of the geostates messes up the texture? I was wondering if removing them manually results in the same problem? Or is there possibly a way to prevent/fix this?
Post by orangemittens on Dec 15, 2015 20:35:45 GMT -5
Post your .package and I can take a look at it. Sorry for the late response but I was out of town over the weekend and I'm still trying to catch up here.
Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloads :)
Please do not PM me with meshing questions. Post in the Creator Help forum and I will answer you there.
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