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Post by collin2 on May 20, 2020 13:15:36 GMT -5
I followed this tutorial sims4studio.com/thread/9064/tutorial-normal-bump-baking-blender?page=1&scrollTo=78004The end result is a darker grey normal map. I noticed that the dds Alpha channel is saved as a blank image instead as the the greyish one (as seen in the turorial) which remove the transparency and make everything looks a bit darker. I tried Nvidia and Intel plugins and the final result is the same. Before saving the image everything looks as exactly as in the tutorial.
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Post by collin2 on May 20, 2020 18:29:17 GMT -5
I fixed it by copying the normal layer directly to a layer mask and then applying it. It seems to be working well. Does someone know if I can continue doing this?
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Post by jwofles on May 21, 2020 12:42:08 GMT -5
Are you creating the alpha channel? As long as you following that tutorial exactly and exporting as .DDS in DXT5 alpha compression, it should work fine.
Could you share a picture of how your normal looks in photoshop (like the RGBA layer), and/or upload your normal.dds?
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Post by Feyona on May 22, 2020 6:06:05 GMT -5
I fixed it by copying the normal layer directly to a layer mask and then applying it. It seems to be working well. Does someone know if I can continue doing this? If alpha channel gets lost while saving this is the only thing you can do. It used to happen with me a while ago and I always kept alpha channel copied in buffer in case if it was lost while saving. I don't know why this error happens, but I've seen it quite a lot. Copy alpha channel in buffer before saving, and if it looks too dark when importing re-open the file, create alpha channel again, paste if from buffer and save. Usually it saves fine after these manipulations.
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Post by collin2 on May 25, 2020 20:18:27 GMT -5
I think it happens to me like Feyona said. I will keep using the layer mask then. Thank you guys.
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