I'm trying to learn how to convert XNA/XPS hair to TS4 but I'm struggling a bit due to the lack of proper tutorials... I have some experience in converting outfits (using YT ivkasims tutorial) and I did some already with success but when I try to apply my usual knowledge of outfit conversion to a hair model it just doesn't work. Either the hair is invisible or is glitched. I think it may be something related to the "cuts" or something else entirely but again, I fail to find any good info that could help me move forward... Is there any way for anyone to give me some tips about the hair related steps I need to remember so that they show up ingame correctly (those that differ from outfit creation at least - I am kinda good at that now)?
I am only interested in converting those kind of hair and not maxis match / from scratch so I guess I would need some tips about this SimGlass thingy too, in order to make the game recognize the transparency/alpha.
Hi. The process is pretty much the same. The only difference is that a hair blend file must have 3 meshgroups ( base shape and 2 hat chops ) each of which would have a different cut number ( more about cut numbers here) and they should be vertex painted with 007F00. Transfer a uv_1 map from a head found under rig ( make sure it's , first, head, not teeth, second, selectable(cursor icon next to an eye icon) ) or, if the hair goes below the neck, duplicate both the head and the top, join them, use as a reference
Last Edit: May 23, 2020 8:16:16 GMT -5 by mauvemorn
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