Hello, it would be very nice if someone could help me.I would like to convert a drinking glass to an accessory (with blender) I know how to convert objects to accessories that have a mesh. But the glass has two meshes and therefore two textures and the glass is transparent.I tried to convert only the glass (without content) and the texture, but when I add the glass textures to sims4 studio the glass has the color of the sim. How can i make two meshes to one so i can upload it to sims4 studio and how can i change the textures and make the glass transparent again? Can anyone help me or do you have any tutorials that might help me to get on the right track? I've been looking for answers for a long time
I don't know much about blender and textures because I only create poses and sometimes I convert an object (with a mesh).
Now I've figured out how to merge two meshes, before I moved the textures so they don't overlap. I edited the texture like for one mesh and then uploaded the texture and mesh to sims4 studio, but now I have the problem with the texture.the glass doesn't accept the texture.the glass has the color of the rig from the studio.
Hi. Mere importing a mesh in s4s is not enough, you need to make it functional first. Here is a tutorial ( skip 7-15 steps)that shows how to make accessories, the only difference is that the glass has to be affected by a hand vertex group.
thanks for the answer. i finished the tutorial successfully and learned a few things about textures. i have now successfully converted a backpack. it also has two meshes and with the texture it worked. (except that it has a shadow at the back of the head, i took a hat as mesh and replaced it with the backpack) ... i tried the same steps with the glass. it is almost perfect. only unfortunately it is still not transparent. i also changed to simglass in the warehouse on sims4studio.I have no more ideas what it could be.
i would be very happy if somebody would have a look at the problem. please.
oh thank you very much. i thought it was just a help and not so important for this project.in one tutorial i saw the woman pushing the uvs into the hat area even though the accessorie was in the hand.i had always done it that way until now and it worked.but it was something else because there was only one mesh. I am really happy for your help. i will take it for important now
I saw that the specular has a cutout, is that automatic or do I have to cut it like that for transparent things? Did you notice anything else wrong with the shadows and other textures(normal,emission)?
People put accessory uvs in the space meant for hats because it's the biggest. This will lead to texture overlapping with hats obviously What I found really odd was the lack of normal maps in maxis bracelets or rather the fact that the item did not show up in CAS until I replaced a normal map
The object's uv space is square. A CAS item uv space is rectangular. When you apply rectangular textures to uvs generated in the square uv space, they stretch. Before placing those uvs you must shrink them to their original size with G Y 0.5
The specular has 2 files. The rbg channel of the first one defines the type of shine the item will have, its alpha channel defines the intensity. The purpose of the second file is to define the region of the map meant for the item. For example, if the .mask file of the dress is not filled with white everywhere there is texture in diffuse, when you put shiny thighs underneath, the shine will come on top of the dress. It is not nessessary in your case but i thought maybe there was something wrong with my maps that the item was not showing up, so I made them the right way
Last Edit: May 24, 2020 16:21:34 GMT -5 by mauvemorn
ahhh, now i understand, this is the reason why so many textures of the asseccories in cas overlap.And i understand the other cards a little more now.Just working on them is another thing. But i think to convert things might not be that important(?!). Thanks for your help and answers. Now I have a lot to do over the next few days :D
Hello, me again. Is there a possibility that the sim can wear a bracelet and also hold the glass in his hand without the textures overlapping? Would I have to convert the glass, for example, as a ring or is there another solution?
Hello. I have a new problem now. This time with the glass object. I took a glass out of what the Sims use. I think that's my problem.(It has 5 meshes in blender) How can I change the glass to make it a normal object? The glass mesh is empty, I have successfully filled it and adjusted the uvp (I think it's right) But when I upload my finished mesh, it's still empty. Can you recommend a tutorial that helps me to convert objects that use sims into objects and merge them with my own meshes? I've been searching here all the time, but couldn't find anything that fits my problem :( I would be very happy if someone can help me
Hi. Unfortunately, object making in not my area of competence, i'm not even sure I understand what happened. You should create a new thread for this problem (higher chance that other mods will see it) and provide some pics and files to give better idea
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