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Post by yakfarm on May 27, 2020 11:38:08 GMT -5
I'm trying to create an override (mesh edit) for photos for all states (framed, unframed and on surface). like this the problem is that for wall photos, there are only Framed, Frameless and Default geometry states and none for rotated states which are used when changing photo orientation via in-game interaction. So when trying to change the orientation, the original mesh is shown on top of the edited mesh; Is it possible to add the rotated states manually? I have (i think) the state number for it but I'm not too familiar with editing geometry states sooo any help would be appreciated. Also, it seems that editing wall photo mesh messes with surface photo mesh; I'm no longer able to drag the photo on to a surface to change it into a standing photo. I'm guessing that it's because studio shows standing photo as a separate item from wall photo, and importing the mesh to two separate packages (wall & surface) will unlink the items (?) Again, this part is out of my expertise so... 😂 Is there a possible fix for this? Thanks in advance!
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