Post by orangemittens on Jul 14, 2015 14:18:45 GMT -5
This minitutorial will show you how to continue working on a CAS item that you have made using CASTools. It will not show you how to create or recolor a mesh. Those topics are covered elsewhere in the CAS tutorials section. To begin with, if you are a Blender mesher you should use Studio to clone your item because Studio was made to work with Blender. This tutorial is primarily aimed at creators who use Milkshape to create CAS items.
What you will need
Sims 4 Studio (Love) or above
The first and easiest way to use Studio to work on a mesh that you have meshed using CASTools and Milkshape is to start your project by cloning it using Studio. Then open that .package and do your mesh work using CASTools and Milkshape. Once you're finished then return the .package to Studio so that you can do the rest of your project.
If you have already cloned the item using CASTools and now you want to continue working on the .package using Studio, the easiest way to proceed is to reclone your item as custom content. The reason for this is that CASTools only includes references to images unless you export each of the images and then reimport them. If you use Studio's My Projects button to open a .package lacking necessary images you will receive an error if you try to export the mesh and you will discover all the images you want to edit are missing from the .package because CASTools didn't include them. This method will allow you to get around this issue with no tedious image export/import steps because cloning your own item will cause Studio to gather up the images you need from the game files and put them in the .package.
Set up folder & add your .package
1. Open your Documents folder.
2. Open the Sims 4 Studio folder in your Documents folder.
3. Open the Mods folder.
4. Put the .package you want to work with in the Mods folder.
Recolor/Remesh Your Item
5. Open S4S and select CAS Standalone. If you want to work on the mesh or, if you need to edit the bump image, select Create 3D mesh instead.
6. Click the CAS button.
7. Type your creator name in the search bar. Right now the search will bring up the items with no thumbnail so you will get a greenplumbob indicating that the thumbnail cannot be displayed. This will not cause any problems.
8. If you hover your mouse over the center of a green plumbob the name of the item will appear in a popup.
9. Click on the item you want to work on and click the Next button. Name and save the .package.
10. Work on the item as usual.
11. When you're done click Save.
If you have questions about this tutorial please post them in the thread.