IMPORTANT If you are going to make new windows based off of these you must retain the order of meshes or they will become transparent in game. For example: Looking at the front of the window you see the mirror. It is cut number 3. Your new window MUST retain this.
#brujah #brujah236 #mirror #mirrored #window #maxis match #ExclusiveToS4S
This project was months in the making and I can finally release it!
I have been working on this project for nearly 6 months taking breaks to help other creators and do other minor mods. THE CLONING AND RENUMBERING WAS DONE COMPLETELY MANUAL FOR THE STAIRS, RAILING, AND FENCE!
1: Occasionally the catwalk pieces aren't seamless. This can sometimes be fixed by moving it then moving it back.
Stairs, Railing, and Fence - HERE (GTW REQUIRED) Modular Catwalk - HERE (BG)
I chose to create two separate packages for this because I wanted to use the texture from butterfly wall sculpture from the Kids Room SP. Both packages use the same mesh (different instances of course). If you don't have the Kids Room SP and want to have decals on them you can clone the base package and edit the textures to include some. If you already have a set of sliding doors you've been dying to have in your game all you have to do is change the tuning (see image below) to brujah236:object_SlidingDoor! (the base package is required for it to work) These doors use the same bone structure and weights as standard doors.
Credit for assisting me with the script goes to the ever awesome andrew !
1: The script needs to be in a subfolder in your mods folder called Scripts. 2: I initially uploaded the wrong script package. If you downloaded before Fri Mar 17 2017 10:45:36 GMT-0400 (Eastern Daylight Time) please re-download.
TO CHANGE THE TUNING: To change the tuning copy the above tuning text and paste into the field Tuning located in the Warehouse on the Object Definition resource. If there is more than one swatch it must be done to them all.
Sliding door base and script - HERE (BG) With Decals - HERE (Base and Kids Room SP Required)
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