|
Post by orangemittens on Nov 24, 2014 0:28:27 GMT -5
This tutorial will show you how to quickly access the wall bump and specular images so that you can edit them in your 2D editor for reimportation back to your Wall.package.
Note: A wall cloned with Sims 4 Studio has only 1 bump and 1 specular image for each wall height included in the .package. The same bump and spec will be used for each wall of that height so you do not need to import them for each individual swatch. The bump and specular only need to be made once for each height and the game will use them for each swatch included in the .package.
What you will need: Sims 4 Studio A 2D editor capable of managing transparency.
This tutorial assumes you have already read the tutorial on making a new wall posted elsewhere in the Tutorials section.
Open Sims 4 Studio and enter your creator name if you haven't done so. Choose Wall and click Create recolor. Choose the wall you want to work with from the thumbnails list.
Once your .package is saved and you are on the model viewer page go to the Textures tab and click the Export All button:

A box will pop up. Browse to your project folder and type a name in. This name will be used to name a new folder that is created in your Projects folder. Choose the extension you want. If you don't choose one Sims 4 Studio will make all the images .dds by default.

Open the new folder that Sims 4 Studio made and you will find all the wall's images conveniently named so that you can tell what each one is.
Edit all the images and import them back to Sims 4 Studio. Each will need to be imported separately. Change the name, description, price, and tags to suit your wall. Save your .package and check it in the game.
|
|
|
Post by Sierra on Dec 9, 2014 19:05:35 GMT -5
This is so much easier than using s4pe. Thank you.
|
|
|
Post by orangemittens on Dec 10, 2014 9:22:47 GMT -5
You're welcome. 
|
|
|
Post by ronja on Dec 11, 2014 13:34:03 GMT -5
Does anyone know how to create bump map for sims 4? I tried many tutorials ( 3d model mostly ), but for Sims is different ... the image must be transparent 
|
|
|
Post by brujah on Dec 11, 2014 13:50:55 GMT -5
You also need to edit the alpha channel in greyscale
|
|
|
Post by ronja on Dec 12, 2014 13:24:45 GMT -5
Mmmhh
I have to copy the RGB level to alpha level ...
|
|
|
Post by PsychoSim on Jan 17, 2015 15:56:22 GMT -5
So do I need to export all and edit all if all I want to recolor the wall and leave the bump alone. Trying to recolor the Arbor Ardor I am leavening the molding alone, but some of the walls are not lining up right when I test it in the game.
Edit - Never mind I figured out what I was doing wrong. I kept importing the png files and not the dds files.
|
|
|
Post by orangemittens on Jan 17, 2015 17:45:42 GMT -5
Glad you got it working 
|
|
|
Post by ewalynne on Feb 8, 2016 23:57:57 GMT -5
Okay so. I need some help. I'm recoloring a wall paint and have already exported the wall bumps and speculars for it. I'm desperately trying to put the paint-like texture (like the paneled walls texture in OM's walkthrough, for example) onto the wall in Photoshop CS2 but when I went to open the short_normal.dds for my wall paint, it's just a 4x4 blank square. Can anyone please tell me what in the crap I'm doing wrong?
|
|
|
Post by orangemittens on Feb 9, 2016 10:12:19 GMT -5
Hi pixelation, welcome to Studio forums. Which wall is it you're working with?
|
|
|
Post by ewalynne on Feb 9, 2016 12:00:57 GMT -5
Thank you very much!  The walls I'm working with are called "Art of Subtlety". I'm attempting to make a series of Benjamin Moore paint walls with a paintlike texture to them, but I just can't seem to get that. Is that what the bump/speculars are, or do I need to make it myself?
|
|
|
Post by megsimple on Aug 21, 2018 13:56:58 GMT -5
What do I need to do to get my walls and floors glossy/shine
|
|
|
Post by orangemittens on Aug 23, 2018 10:21:11 GMT -5
The specular image affects shine. Please note, it does not confer reflectivity (such as is found in Brujah's reflective flooring).
|
|