The joint list is to make it easier for people who are making new meshes to select a joint for weighting a CAS item if they are moving its location.
hi,I want to make an acc that is placed on the chest,what should I do and which bones should I assign for this?and if there are other things to do like vertex paint(in order to game recognize it as a part of the boy or not)It would be great if u help me with that?!
Greetings Everyone. I apologies if this place it isn't the correct place for asking this, but anyone know how to move the "b__CAS_L_Breast__" "b__CAS_R_Breast__" I make some animations and move that bones. But sadly in game that bones remains stuck. Thanks to everyone. :D
Post by AlexiaNikita on Dec 10, 2017 5:35:57 GMT -5
kk123 it depends what are you looking for. If you open any CAS item with s4s and export the mesh, the skeleton (rig) and the model (mesh) will automatically appear with it in blender (if you use clothes you may have missing body parts, but if you export accessories this won't happen). If you don't want CAS items you can open the Animation tab and export the model you need (adult female, adult male, child, toddler).
Origin: AlexiaNikita TSR: ALExIA483 CC name: AleNik Twitter & Tumblr: AleNikSimmer (I post WIPs)
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