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Post by mauvemorn on Jul 12, 2021 13:51:26 GMT -5
- i have to click geom.006 to see the full mesh of the boots. clicking on just s4s_mesh, the mesh looks like it is missing some vertex connections By default not all edges are rendered in the wireframe mode. You can enable rendering for all edges but it changes nothing in terms of functionality. Just click on s4studio_mesh_1
- when i clicked limit total it says "0 vertex limited" or something like that that is normal, it means no vertex was affected by more than 4 vertex groups - when i re-import the edited mesh into s4s, s4s detects 207 more vertices in the mesh s4s splits the mesh along the borders of uv islands because the same vertex cannot have multiple representations on the uv map. You do not need to understand this, this is just, like, a 3d thing - the edited mesh looks perfectly fine in s4s preview, but in game its crooked, like the weight is all on the left calf (which is what the vertex paint looks like before editing) In s4s the mesh does not move or morph, all you see is its shape and how it projects the diffuse texture. In the game many other things come into play such as morphs, bones, shaders, environment, interactions with other cas items.
The mesh is "crooked" because it is not affected by bones as it should be.
Re-do everything again while clicking on s4studio_mesh_1. If the mesh will still be affected by only one bone, go to 2.7 and transfer the wights like this
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Post by bcc5545 on Jul 12, 2021 14:23:46 GMT -5
Great it worked. So unusual that id have to transfer weights in 2.70a, save then do the modifier in 2.76 (because there is no datatransfer modifier in 2.70a)
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Post by mauvemorn on Jul 12, 2021 14:33:03 GMT -5
There is just something wrong with your blender 2.76. You can try installing 2.78. Make sure to change the path in s4s settings to 2.78 and close it if it was open. If s4studio cas tools will appear in 2.78, you can delete both 2.76 and 2.7
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Post by bcc5545 on Jul 12, 2021 19:05:50 GMT -5
u were 100% right, something wrong with 2.76
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