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Post by theregalsim on Aug 2, 2021 16:25:40 GMT -5
I have been away from creating for a bit, but i noticed when i tried to export a mesh from studious (the EA one not even a custom one) i get this
The Sims 4 Studio - Version 3.1.5.3
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module>
bpy.ops.wm.addon_disable(module='io_sims')
File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error:
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module>
bpy.ops.wm.addon_disable(module='io_sims')
File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Error:
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
at S4Studio.Blender.BlenderUtilities.InstallAddon()
at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
Any ideas? i get something similar when i try to import too.
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Post by mauvemorn on Aug 2, 2021 16:51:16 GMT -5
Hi. Go in the s4s setting, change blender path to 2.76, close blender if it was open.
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Post by theregalsim on Aug 2, 2021 17:17:32 GMT -5
Hi. Go in the s4s setting, change blender path to 2.76, close blender if it was open. So i tried to do this but in the 2.76 folder theres so .exe which is why now i have it set to "C:\Program Files\Blender Foundation\Blender\blender.exe" otherwise what am i supposed to target? when i change it to C:\Program Files\Blender Foundation\Blender\2.76 it doesnt fix anything
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Post by mauvemorn on Aug 2, 2021 17:29:34 GMT -5
Yes, it has to lead to the exe file “Change blender path to 2.76” - choose 2.76 version (.exe) of blender specifically. Some people have more versions, the plugin is not added to all of them automatically
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Post by theregalsim on Aug 2, 2021 18:03:44 GMT -5
Yes, it has to lead to the exe file “Change blender path to 2.76” - choose 2.76 version (.exe) of blender specifically. Some people have more versions, the plugin is not added to all of them automatically Thanks for the reply, sorry i meant the C:\Program Files\Blender Foundation\Blender\2.76 does not have a .exe in it, nor is there a .exe called "blender 2.76.exe" i tried copy and pasting the original .exe i had it pathed to under the /2.76 file and it came back with an error when i tried exporting saying "studious requires version 2.70 you have version . would you like to download 2.70?" oddly enough i had been away from creating for just a little bit (not having uninstalled anything) and ran into this issue yesterday, i also updated s4s to the latest version and no change. which is why i posted on here. since i havent changed any setting (knowingly) i find it odd this came out of no where.
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Post by mauvemorn on Aug 2, 2021 18:19:48 GMT -5
if you deleted s4s before re-installing it, then the settings were reset So you did not have .exe in the folder at all? Not through s4s settings but if you were to go to the folder directly? When you click on the blender icon, does it load normally? If not, just delete 2.76 from your computer and re-install it. If yes, try this Make sure your Blender path looks like this: _:\____\Blender 2.7_\blender.exe. Save, restart s4s and blender. If this thing won't appear, then go to File - User preferences, click on Install from file button, navigate to _:\______\Sims4Studio\Blender\Scripts\, and choose io_sims.py, click on Install from file, close and open Blender and s4s again.
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Post by theregalsim on Aug 3, 2021 12:51:12 GMT -5
if you deleted s4s before re-installing it, then the settings were reset So you did not have .exe in the folder at all? Not through s4s settings but if you were to go to the folder directly? When you click on the blender icon, does it load normally? If not, just delete 2.76 from your computer and re-install it. If yes, try this Make sure your Blender path looks like this: _:\____\Blender 2.7_\blender.exe. Save, restart s4s and blender. If this thing won't appear, then go to File - User preferences, click on Install from file button, navigate to _:\______\Sims4Studio\Blender\Scripts\, and choose io_sims.py, click on Install from file, close and open Blender and s4s again. So when i go to C:\Program Files\Blender Foundation\Blender\2.76 it does not have a .exe in it, So I did a "repair" install on blender, however afterwards it didn't add a .exe to .exe C:\Program Files\Blender Foundation\Blender\2.76 is one supposed to be in there? Becase C:\Program Files\Blender Foundation\Blender does have a .exe in it, that is the .exe it was originally pathed too. Mind you i did a update on my PC a few days ago for a .net framework but i dont see why it would mess with any of this... just putting that out there. The S4Studio CAS tools are showing in blender for me like the image above. blender opens and runs normally. Its just S4S not allowing exports or imports of any meshes, mine or EA.
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Post by mauvemorn on Aug 3, 2021 13:10:44 GMT -5
Try to re-install blender so that all components of it are in the same location. Do not move the icon anywhere. Change blender path to its location While we're at it, make sure other paths look like this
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Post by theregalsim on Aug 5, 2021 8:54:35 GMT -5
Try to re-install blender so that all components of it are in the same location. Do not move the icon anywhere. Change blender path to its location While we're at it, make sure other paths look like this I reinstalled blender, it does not add a .exe under \Blender 2.76 and all the other paths are like in the above picture
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Post by mauvemorn on Aug 5, 2021 9:24:36 GMT -5
The .exe file is in C:\Program Files\Blender Foundation\Blender\, not C:\Program Files\Blender Foundation\Blender\2.76
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Post by theregalsim on Aug 5, 2021 11:23:04 GMT -5
The .exe file is in C:\Program Files\Blender Foundation\ Blender\, not C:\Program Files\Blender Foundation\Blender\2.76 Correct the .exe is C:\Program Files\Blender Foundation\Blender\ I'm not sure if maybe im not making sense, or maybe i confused you. So let me just show you this image of how I'm pathed now and im still getting this error The Sims 4 Studio - Version 3.1.5.3 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "<string>", line 2, in <module> File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module> bpy.ops.wm.addon_disable(module='io_sims') File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.InstallAddon() at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "<string>", line 2, in <module> File "C:\ProgramData\S4Studio\Scripts\addoninstaller.py", line 2, in <module> bpy.ops.wm.addon_disable(module='io_sims') File "C:\Program Files\Blender Foundation\Blender\2.76\scripts\modules\bpy\ops.py", line 189, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.InstallAddon() at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass47_0.<ExportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
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Post by mauvemorn on Aug 5, 2021 11:31:15 GMT -5
Did you re-start blender and s4s after that?
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Post by theregalsim on Aug 5, 2021 11:40:19 GMT -5
Did you re-start blender and s4s after that? Yes, and this is continuing to happen.
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Post by mauvemorn on Aug 5, 2021 11:50:02 GMT -5
I guess you can try this again Make sure your Blender path looks like this: _:\____\Blender 2.7_\blender.exe. Save, restart s4s and blender. If this thing won't appear, then go to File - User preferences, click on Install from file button, navigate to _:\______\Sims4Studio\Blender\Scripts\, and choose io_sims.py, click on Install from file, close and open Blender and s4s again. But if it won't work, try to add s4s and blender, both the folder and exe, to the exceptions in your antivirus, just in case it does not like that file or the fact that s4s is putting things elsewhere. If even that won't work, then you'll have to get a different version of blender. 2.76 generally works for everyone and one does not need to jump over hoops to get s4s to support it, but there must be something about your pc that does not like 2.76 or s4s
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Post by Fwecka (Lolabellesims) on Aug 5, 2021 21:27:07 GMT -5
My Blender path looks like this: C:\Program Files\Blender Foundation\Blender\blender.exe
I think what's tripping you up is that you're expecting the executable to be in the "2.76" folder and/or you're expecting the executable to contain "2.76" in its name. It doesn't. The executable is called "Blender.exe," and it is located in the main install folder where there a large number of .dll files.
Go to C:\Program Files\Blender Foundation\Blender and click on "Blender.exe." Then your file path will be correct. Click save to close the window, then close and re-open S4S.
Edit: You can get errors too if you enable an addon in Blender that S4S doesn't like. This happened to me recently when I tried to enable the Retopoflow addon. Studio would not have it.
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