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Post by InternWaffle on Dec 6, 2021 10:32:51 GMT -5
The title character limits on this site are atrocious
I want to know how, in photoshop, to put text over an existing clothing texture without losing the details like shading or built in folds or bumps.
Unfortunately because Sims 4 doesn't use mapping correctly, these things are usually built right into the texture. So an overlaid texture simply covers them up. I'm pretty familiar with the program and with graphic design principals in general, I just don't know what combination of layer types *in particular* are needed to achieve this without compromising the graphic being put on the shirt. I want to make lots of graphic tees, but I don't want them to just be "a picture pasted on top of a shirt".
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Post by mauvemorn on Dec 6, 2021 15:00:46 GMT -5
Hi. There is no universal way of doing it because the result depends on the colors of the image and the shirt. There are a few blending modes that can be useful: multiply, linear burn, overlay, soft light, hard light. Soft light and overlay give the most natural results but you cannot go very bright or dark with them. What you can do is duplicate the layer to double the effect Hard light will work for bright colors, multiply for dark colors. That said, it is best to go through all of them to see what will give the best result there are a few more things you can do
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Post by gibi on Dec 6, 2021 17:50:09 GMT -5
Like mauvemorn said, the best method will be different for different base textures and different graphics. I do have a workflow that works for me more often than not, if you want a step-by-step: My usual preference is to make an overlay layer with a grayscale texture underneath. Overlay works best when the texture underneath is around 50% gray. So even if I want to make, say, a white or black shirt, I'll start with a swatch that's as close to medium gray as I can find. For a demo, I used a shirt with a lot of texture. Here's the diffuse image with a graphic on top, both layers set to normal: First, I make the area under the graphic into grayscale. (Select the area of the graphic, then either image>adjustments>desaturate or new adjustment layer and pick grayscale.) Once the color has been removed, switching the graphic to overlay usually looks pretty close to what I want. If I want to make the texture more pronounced, I select the area under the graphic and make a duplicate layer of the that part of the texture, set that layer to overlay, and adjust the opacity until I'm happy with it: The more contrast it gets, the more it ups the saturation and pixelation, so I often desaturate slightly and then selectively blur the gradients to soften the pixelation. To put the same graphic on a white background shirt, I'd do exactly the same as above, and then as the last step, paste the lighter shirt's diffuse image on top of the shirt I already made, and then delete the area over the graphic. And what it looks like back on the mesh:
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