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Post by menaceman44 on Dec 29, 2021 17:12:14 GMT -5
To stop the bullets from changing shape but allowing them to alter to the size of a Sims' body, could each bullet not just be shrunk down to a single point on the uv_1 map? So keep them in the correct relative location to the body part but make them each only one vertex large. Or would that possibly mean they would pull apart if there was too much body morphing?
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Post by mauvemorn on Dec 29, 2021 17:18:38 GMT -5
To stop the bullets from changing shape but allowing them to alter to the size of a Sims' body, could each bullet not just be shrunk down to a single point on the uv_1 map? So keep them in the correct relative location to the body part but make them each only one vertex large. Or would that possibly mean they would pull apart if there was too much body morphing? One bullet will be bigger then the other + the body may clip
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Post by lenalechou on Dec 30, 2021 14:24:21 GMT -5
Hello mauvemorn, fwecka and menaceman44. This is the best I could do: I deleted the shoulder bones and hand bones, painted 00ff00, redo the uv_1 and the mesh looks better. There are still some areas that alters but I don't know which bones I must change: When sim is moving mesh looks ok. And at fat sims looks this: Please if it is weight gradient again, can you show it in a picture?Here is my last blender file files.fm/u/wsek5unzy#/view/4rffmqdcj and package file: files.fm/u/wsek5unzy#/view/keqzbk9yf
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Post by mauvemorn on Jan 2, 2022 7:14:19 GMT -5
When you remove bones, always normalize weights. Make sure the uv maps are named the right way as well. This is as good as it will get. Trying to preserve the shape stops the mesh from animating as intended, you cannot fix or avoid this
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Post by lenalechou on Jan 2, 2022 16:14:17 GMT -5
Hello again mauvemorn. Thank you for the help. I deleted the b__L_clavicle and normalize it. Now the problem fixed there but there are 3 other issues: The mesh alters here here and here: Do you know if there is a way to fix these? I must weight gradient the spine? But which colour and which other bones? Here is my last blender file: files.fm/u/6xyvft46b#/view/t6ykavabz and package file: files.fm/u/6xyvft46b#/view/fvjgr76du
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Post by lenalechou on Jan 26, 2022 6:28:36 GMT -5
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Post by mauvemorn on Jan 26, 2022 7:29:12 GMT -5
You cannot improve it further
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Post by lenalechou on Feb 5, 2022 13:09:58 GMT -5
Thank you again for all the help mauvemorn, fwecka and menaceman44. Sorry I was late to answer. (I'm doing and some other stuff which I'll ask for help later). Here is the last blender file: files.fm/u/gud4rskzb#/view/rrjm52uwp and package fie: files.fm/u/gud4rskzb#/view/n44j6g7us I made and the rest of lods. Here is how it looks in CAS: here is how it looks in fat sims in CAS: and here is how it looks in game: Now this thread is completed.
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