Post by mauvemorn on Jan 18, 2022 6:59:54 GMT -5
There is no need to cut or adapt anything. If there is no need to preserve the details through mesh, all that is needed is to turn it into texture through baking.
The meshes must be of similar shape, so if you want to bake the custom dress to texture, you need to bake it to the maxis dress of similar shape. With the swimsuit, the nude body is the correct choice.
The reason you are getting the black swimsuit bake is the material. Blender does not read MD's materials, just delete it. The reason the body is included is the rendering engine. I dont know if there is a way of preventing it in blender render but it bakes just fine in Cycles.
- switch to cycles;
- select the bodysuit, delete its material with -. Click on +, then on New and name it Garment. Click on Diffuse to adjust the color;
- Shift-select the nude body, delete both of its materials, click on Browse material to be linked, find the one called Garment;
- switch to Edit mode, select the whole body with A, in the uv editor click on New to create a new texture map, make it 1024x2048 or 2048x4096. The background does not matter;
- in the top right corner of the uv editor click and drag on the triangular thing to open a new window. Switch that window to Node editor. Press N to close the panel;
- click on Add, type Image in the search bar, add Image texture node, do not connect it to anything. Choose the image you've just created in the drop down menu. Select this node;
- switch to Render tab. For a test bake, leave Samples at 10. Change Max in Light paths to 1. Change bake type to Diffuse, enable Clear, set Margin to 0 ( normally its 7 but in your case the garment is texture based), then Ray distance to 0,1. Enable Selected to Active. Bake;
This is what it will look like but with the transparent background and noiseless
The meshes must be of similar shape, so if you want to bake the custom dress to texture, you need to bake it to the maxis dress of similar shape. With the swimsuit, the nude body is the correct choice.
The reason you are getting the black swimsuit bake is the material. Blender does not read MD's materials, just delete it. The reason the body is included is the rendering engine. I dont know if there is a way of preventing it in blender render but it bakes just fine in Cycles.
- switch to cycles;
- select the bodysuit, delete its material with -. Click on +, then on New and name it Garment. Click on Diffuse to adjust the color;
- Shift-select the nude body, delete both of its materials, click on Browse material to be linked, find the one called Garment;
- switch to Edit mode, select the whole body with A, in the uv editor click on New to create a new texture map, make it 1024x2048 or 2048x4096. The background does not matter;
- in the top right corner of the uv editor click and drag on the triangular thing to open a new window. Switch that window to Node editor. Press N to close the panel;
- click on Add, type Image in the search bar, add Image texture node, do not connect it to anything. Choose the image you've just created in the drop down menu. Select this node;
- switch to Render tab. For a test bake, leave Samples at 10. Change Max in Light paths to 1. Change bake type to Diffuse, enable Clear, set Margin to 0 ( normally its 7 but in your case the garment is texture based), then Ray distance to 0,1. Enable Selected to Active. Bake;
- there will be a bit of texture in the arm area but that can be deleted in the image editing software. If happy with the rest, save the blend, re-bake the texture with higher samples (1500-2000), save the image.
- the same thing can be done with the dress so long you use a dress instead of the nude body underneath
This is what it will look like but with the transparent background and noiseless