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Post by InternWaffle on Feb 26, 2022 22:50:43 GMT -5
Besides going in-game?
It takes ages just to do something that you need to tweak a hundred times to get it right. There's gotta be a better way?
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Post by qolygonal on Feb 27, 2022 8:45:41 GMT -5
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Post by InternWaffle on Feb 27, 2022 14:05:12 GMT -5
Oooooooooh. So you use that, find a shine you like, and then use that color on the specular map to achieve it?
Does transparency matter at all in that scenario?
(And while I'm asking, do you think an effect like powder paint would be feasible in Sims 4? Maybe with 2x resolution textures and the HQ mod?)
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Post by qolygonal on Mar 1, 2022 10:52:11 GMT -5
I edit the RGBA channels individually. For example, R:20 G:5 B:80 A:40 Then I edit my diffuse texture or create new ones for the Green and Alpha channels, and fill the Red and Blue channels with solid colors. For example, this prop has two materials: | | = | | + | | + | | + | | Diffuse | RGBA Specular | | Red | | Green | | Blue | | Alpha |
Transparency of what? PhongAlpha glass specular only works if it's completely white. But I may be wrong. As I wrote above, usually the Red and Blue channels are solid colors. But you can add a noise texture to them for a patchy paint sheen effect (if that's what you want).
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Post by manybees on Mar 2, 2022 15:58:58 GMT -5
Oh my god thank you so much for this
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