When using selective clone, I would love the option to specify the starting instance value for the object resource/catalogue entry. Why? Remaking older content. Sometimes it's just not possible to fix an old package file (or add to it) whether the reason is because its made with another program or was made years ago. The goal of a lot of updating is to redo a package, and have it replace the original in-game so it is hassle-free. Currently you need to go through manually and change the values by hand which is quite tedious, and prone to human error (especially if you have 100 instances to change per package like me LOL). Since S4S has incrementally increased the value for each consecutive swatch added to a package for some time now, by allowing the option in this advanced section to specify the starting value instead of a random number when cloning, it could help greatly in the process of updating older cc made with S4S that needs to be remade and added to.
Edit: Also adding the universal shortcut Crtl+Shift+S for "Save As" would be wonderful too.
Last Edit: Jul 3, 2018 8:38:15 GMT -5 by peacemaker
Post by menaceman44 on Jul 8, 2018 10:44:49 GMT -5
Whilst trying to see how objects are affected by snow cover I have discovered that all EA objects that are now able to have snowfall land on them have an extra three references in the model texture data. Unfortunately these are just named by a string of numbers and cannot be added to existing packages as they do not show up in the drop down box of available options.
They are; 4040939536 with an Int setting of 0; 2948805983 with a Float setting of 1.000,-10.000 62370308 set to an Image2 reference of the new snow cover texture. The image is made up of black and white with no Alpha channel when exported, with white being where snow should show.
I would imagine that for any new CC going forward these options will already be there and can have their references and values changed even if Studio doesn't know what to call them, but we really need the option to add them to old CC including so that creators, such as myself, can apply appropriate snow to our objects. I currently have a doghouse that gathers snow inside but do not want to disable snow cover entirely.
This would also solve the issue darkdata mentioned above.
Post by wannabemarysue on Jul 16, 2018 11:37:03 GMT -5
being able to bulk import (select multiple items at once for loading into s4s) diffuse textures and thumbnails for CAS items would save my time, and save my wrists from strain. Files could just be imported in the order they are selected from the folder
It would be nice if some stats would be shown when cloning an item. For example: You wanna clone a sofa, if you take the most comfortable sofa, it is: Comfort: +10. Those stats would be very handy (in my personal opinion) if they are been shown, that way you can skip the tuning for said stats, also its very time consuming to figure out what to clone with the highest stats.
I hope the team and other creators think this is a small (but good) idea.
I was just deleting the catalog thumbnails generated by the game, when I thought of the idea to just select all swatches and click clear to delete them all at once. Unfortunately it still only deleted that single swatch I selected first..
So it would be nice if it's possible to make them to clear the catalog thumbnails of all selected swatches at once.
I haven't seen any tutorials on adding dynamic lighting to objects, I've seen some for CAS clothing but still found it difficult to import emissive DDS maps to Sims4studio and linking them to my LODs. Could emissive textures be easier to import and instance to meshes in the future? I would love to see what creators would do with dynamic lighting.
Hi. Thank you for this good tool. I have feature request. It would be good to make possible select several batch fixes at once(of course couple fixes like allow\disallow something cant be selected at once). It will be same like one Batch fix but only S4Studio after open of package will apply all selected fixes and will make bukups in one folder for this operation. It will save time and will save free space. It will be especially useful for users which have many mod packages.
p.s. Would be good also compile 64bit version of S4S exe because it will be good to prevent memory issues when work with big files like I described here.
Last Edit: Sept 7, 2018 16:03:08 GMT -5 by s4stuser
Would it be possible to make it so that a selected resource is kept "in frame" even if the sort order of the resources is changed? On several occassions I have been wading through file resources and found one that I need, gone to change the sort order in the hopes that the other resources I need are nearby, only to have the one I had selected go missing because it has been reordered off the bottom or top of the screen.
I would like an option to apply changes to all Model/Model LODs. For example, when you change a shader, add bones, etc. in one of Model LODs or Model, instead of having to change it for each one individually, you could just click a button and apply the changes to all Model/Model LODs.
Similarly, when you change the object tuning name for one swatch, it would be nice to have the option to apply the tuning name change to all swatches.
Has a batch fix for 'removing nude' tags been discussed? I have several cas items that are treated as 'nude' and it causes sims to react in shock when they see them even though its a regular standard pair of shorts or tshirt . I also have several items that show up only when in sauna or when massaging and so I think those are prolly tagged with nude as well. The remove default and no shower batch fix doesn't address these.
The colour palettes feature is great and saves a lot of time, but it doesn't save/apply custom swatch thumbnails. I wish it would.
I'd love it if the colour palettes would save colour tag information too. I have two palettes I regularly use, one with 55 colours and the other with 48. Clicking colour tags 48/55 times per package starts to eat away at my sanity after a while.
Edit: I've just seen it does this. I didn't realise. My mistake.
Last Edit: Nov 12, 2018 22:42:42 GMT -5 by amoebae
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