Post by orangemittens on Dec 12, 2014 19:38:34 GMT -5
This tutorial will show you how to change a joint assignment so that an accessory will move appropriately with the new position your mesh has.
What you will need:
Sims 4 Studio (stable version or 184.108.40.206 and above)
Clone your item:
1. Select the item you wish to clone and hit Next. For this tutorial I've chosen a ring. When the model viewer screen comes up switch to the Mesh tab and export LOD 0.
**LOD 0 is the main mesh that the player will see when zoomed in close to the Sim wearing the item. LOD 1 is seen from a short distance away and the other 2 are seen from far away.**
Change the Item's Joint Assignment in Blender:
2. Click on your .blend to open it in Blender and move the mesh where you want it to be. I've moved the ring from the middle finger to the ring finger.
3. Switch to Solid Shading
4. Click the n key on your keyboard to bring up the side bar menu. Scroll down in that menu until you see the Show Weights line and put a check in the box there. Your item will change color.
5. Over on the right you will see the Vertex Groups box with your joint list. Click the plus sign there.
6. Enter the new joint name on the list if it isn't already there. If you need the name of the joint to enter go to this list to get it: Joint List for Sims 4 Skeletons
7. In the viewport box click a on your keyboard to select all the joints and then click the Assign button. You will see your item turn red indicating it has been assigned to the new joint.
8. Now, with your item still selected, click the joint your item was assigned to. When you pick it the item will still be red.
9. Click the Remove button and your item should turn blue indicating it is no longer assigned to that joint.
10. Once you've changed the joint assignment you can save the .blend and import it back into Studio. From there pick up with the usual steps for making a new item. Then check your new
assignment in the game. If you're not sure about all the steps for a new accessory please check out my start to finish accessories tutorial also.
**Note - rings are accessories that don't move with the CAS sliders so you don't have to worry about the second UV. Other accessories may or may not need to have the
second UV mapped.**