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Post by Spirashun on Dec 14, 2015 21:02:53 GMT -5
That depends on which kind of content you're looking at- not all conflicts are necessarily a problem. The checker I use, for example, marks a recolor requiring a mesh as 'conflicting' with the original mesh package since they both modify the same thing.
If it's flat out game mods, then that may be a bigger problem. As far as I know there isn't an easy way to fix those kinds of conflicts if the two mods don't play nicely with each other.
Also it should probably be said and may be obvious but if there's a conflict yet both things show up in game just fine, you probably don't need to worry about it.
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Post by Bubblegum Bliss on Dec 14, 2015 21:56:32 GMT -5
That's exactly what I was wondering. It's just custom content that is coming up with conflicts and yea, lots of recolors. Ok. I won't worry about it then since my game runs fine. Thank you.
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Post by fufu508 on Dec 16, 2015 10:46:27 GMT -5
That depends on which kind of content you're looking at- not all conflicts are necessarily a problem. The checker I use, for example, marks a recolor requiring a mesh as 'conflicting' with the original mesh package since they both modify the same thing. If it's flat out game mods, then that may be a bigger problem. As far as I know there isn't an easy way to fix those kinds of conflicts if the two mods don't play nicely with each other. Also it should probably be said and may be obvious but if there's a conflict yet both things show up in game just fine, you probably don't need to worry about it. Hi Spirashun , regarding the checker you mention above, does it have any way of indicating which mesh a recolor depends on? I have a recolor that I can't identify the original mesh for. Is the checker something available here? Edit: I thought I found the right base package in this example below, but in S4S the hair doesn't show up when viewing the recolor package.
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Post by Spirashun on Dec 16, 2015 12:14:32 GMT -5
Hmm fufu508 I'm not sure actually. I'm away from my computer right now visiting family so I can't look it up until after the holidays, but my guess would be that it'll just show the package with the recolor and package with the mesh as conflicting- it'd be up to you to figure which has the mesh and which has the recolors only. I use the one found on MTS here!
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Post by fufu508 on Dec 16, 2015 18:15:12 GMT -5
Thanks Spirashun I downloaded and installed the updated ModConflictDetector by DmitryMalfatto. I tried seeing if Dmitry has any TOU against linking to the OneDrive download URL, didn't find any, and since getting to it passes through a couple ad.fly pages and some junk download popups, I figured I'd share the OneDrive direct link. It seems to be accurately confirming which mods conflict including ones that are recolors. I haven't tried intentionally removing the mesh package to see if the recolor package is detected as still conflicting or (becomes) incomplete. I also found this cc tracker by Zerbu which I hope will help if I put the broken CC on one of my Sims to see what it is.
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Post by lasusina on Apr 12, 2018 9:00:53 GMT -5
Hi guys! I have even a different problem with this conflicts! It came out that some cc are in conflict with some other and s I only see one of those in the game, instead of both. This are two different content, so I want to see both of them! How do I fix it?
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Post by Leniad on Apr 12, 2018 10:10:20 GMT -5
Are the instance numbers the same for the 2 objects?
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Post by kusaiah02 on May 1, 2018 21:11:06 GMT -5
-MOD CONFLICT DETECTOR FOR MAC- I've recently found this application that detects duplicate mods and cc for mac. Mod The Sims had created a mod conflict detector but unfortunately, they didn't add one for mac and MacBook users struggle when they have to narrow down the bad mod or cc. Mac users started to use Tray Importer but it takes a while to get all of the mods or bad cc out.This application can detect any kind of files and I think that it would be a huge benefit to some mac users out there. Download:www.facebook.com/The-Sims-4-Help-180429026109690/
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