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Post by Lanti on Dec 26, 2015 6:03:13 GMT -5
Hello, everyone. I've made some painting recolors with Sugar and they're my first CC ever, so I'm a bit lost. I found a CC painting that I liked and asked for the creator's permission to recolor it. So I followed this tutorial by Bakie and read a bit of some other ones, but I couldn't solve this doubt so I thought I should ask here. I had the original painting, but when I did the "Standalone Recolor", my recolors wouldn't place in game (they were red). I guess that's because I needed the mesh in the game? But I didn't want to keep the original painting in my mods folder, I wanted the mesh to be included in my package. So I ended up going for "Override" and it worked, but is that the correct way? If someone, hypothetically, had both my package and the original package, would there be any conflict? What about good practices, would this cause any problems regarding work credit or any other issue? I intend to share my recolors. Thank you!
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Post by orangemittens on Dec 26, 2015 10:55:50 GMT -5
Hi mountaintop, many creators want to allow recolors but they don't want other people sharing functional copies of their work. For this reason Studio's custom content recolor feature does not make a full clone that can stand alone without the original item in the Sims 4/Mods folder with it. If you have permission from the original creator to share a functional copy of their work along with new swatches for it the way to do that is to use the Create 3D Mesh option under the Object button. Studio will then make a full clone that is able to stand alone in the Mods folder.
Studio's Override feature creates an identical (un-renumbered) clone of whatever you select to work with. This means that it will override the original EA item if you select something of EA's. If you select a custom content item your item and the original item will conflict in the game because, from the game's perspective, they are identical. It will only be able to show one of the two at a time and which it chooses to display at any given time is random.
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Post by Lanti on Dec 28, 2015 7:58:37 GMT -5
orangemittens, thank you for clearing that up for me. I'm sure you've seen this question a lot around, but I couldn't figure it out by myself. I think I'm starting to understand how all this works. I redid my recolors and I'm pretty happy with them I'll see about sharing them around here for some feedback and if anybody's interested in the content. Thanks again!
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Post by orangemittens on Dec 28, 2015 9:02:36 GMT -5
You're welcome
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Post by jkaliszew on Feb 20, 2016 19:28:44 GMT -5
Yay, I found this post and it helped me with an issue I am having as well. Thank you!
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Post by jkaliszew on Feb 21, 2016 15:09:19 GMT -5
I have another question regarding original meshes that we have permission to use. After using the 3D mesh option it worked, yay.
Question: I'd like to share the recolors I made but I want to make sure I'm not also including the original mesh in the download. Does the package files automatically include the mesh you used or just the textures you applied on the clone? Ugh, I'm not sure I'm making sense, I'm very new to making things.
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Post by Lanti on Feb 21, 2016 16:21:24 GMT -5
I think I can answer that. It depends on the choice you make when you first "clone" the original CC, in the S4S first screen. There are 4 choices, and each one of them will have a different effect. If you choose "Standalone Recolor", you won't get the mesh, and the user will need both your package (with just the recolors) and the original package (which will contain the mesh) for your recolors to work. If you chosse "Create 3D Mesh", you'll be including the mesh in your package and the user won't need the original CC for it to work. So if you don't want to include the mesh, choose "Standalone Recolor".
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Post by jkaliszew on Feb 21, 2016 17:21:14 GMT -5
Thank you, mountain.top for your help. :D
(Re iterating to make sure I get it)
So, when I create the object I need to do "Create 3D Mesh" so it shows up in Sims4Studio and my game as it is custom content. But, if I want to upload a recolor of it I'll need to redo the package file with the "Standalone Recolor" option.
I'm gonna need to redo a few I have done like this, recolors can be work if using someone elses mesh. Granted these meshes are free to recolor but I'm not sure if I can include the meshes so safe to not.
Thanks again!
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Post by Lanti on Feb 21, 2016 17:59:38 GMT -5
I'm not sure I understood what you meant, but I guess that's it. Create 3D Mesh is used when the CC creators allow you to share their mesh, or when you're cloning certain EA items, or if you're making it just for yourself. And Standalone Recolor is for when you don't want to share the creator's mesh, but you want to share your recolors.
I don't know if you're already doing this, but just to make sure, if you want to make a Standalone Recolor, you don't have to Create a 3D Mesh first, you can go straight to the recolor. Here's what you do: copy the original CC package file and put it in the folder Documents/Sims4Studio/Mods. Then open S4S (not the package) and select Object/Standalone Recolor. The full list of objects, including the whole EA catalogue, will appear. Type in the name (or just part of it) of the CC in the search box and you will see it, because you put it in the folder. Select it, click Next, and from then on you'll be making your recolor without the mesh.
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Post by jkaliszew on Feb 21, 2016 18:10:42 GMT -5
Thank you!
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Post by orangemittens on Feb 21, 2016 19:12:35 GMT -5
All Sims 4 object.packages include the mesh because this is the .package structure EA gave us for this game. It is not possible to create a recolor without including the mesh. What is possible is what Sims 4 Studio does when you click the recolor button. This makes it so that the item you're cloning will need the original item in the Mods folder with it in order to work properly.
If you want to make a recolor of an item that the original creator wants linked back to them then choose Recolor. You do not have to make a 3D Mesh version of the item first. In this game, due to how EA made the .package structure, this is the best we can do.
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Post by jkaliszew on Feb 21, 2016 19:42:32 GMT -5
And, for that I love the Sims4Studio, thank you!
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Post by orangemittens on Feb 21, 2016 20:04:13 GMT -5
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