the other part stuck in 50%. oh cmon guys i cant have that much broken ccs. i dont want to lose my cc. what am i gonna do?
(i have 6gb ccs and now i have only 4gb. pls someone help. i really needed. how can i learn which ccs are not merged?)
My advice would be to start out the process of elimination by item/object type. So, make multiple merged packages based on type; CAS, buy, build. This way you will at least know what type of cc it is that's causing problems. I think that's a good starting point in pinpointing the culprit. Of course, this method is assuming the problem item(s) is/are limited to just a single type. It's worth a try, though. Once you know the type of the bad cc, you can continue the elimination process with just that type of cc.
Last Edit: Aug 19, 2017 17:43:00 GMT -5 by darkhorus
i did try it .. i tried merging my hair merged package, and 5 other merged files together and it did merge it all into one...but when i tried to open the game it said that there was corrupt files and couldnt open it...i removed it and it opened...so...i am going to take it as i cant merge merged packages...at least i tried lol
I've never done this, but I can't think of any reason why it would cause a problem. I recommend backing up all your files before doing the merge (copy them and paste them into a different folder before merging the originals - just make sure the folder you save the copies into is not your Sims 4/Mods folder). If you try it, please post back to let me know how it went.
Alright, so I did a little experiment.
I merged a bunch of CC from Peacemaker IC together, including already-merged versions of most of his furniture sets. I ended up with a merged package of roughly 2.5 GB in size.
Every item contained within the packages that make up the merged package shows up in the game. Other than that, apart from the game taking longer to start up, there seem to be no other side-effects once loaded beyond the main menu into gameplay; loading screens between lots do not take longer than before the big merged package was added. So once in gameplay, everything is/runs as normal/before.
I think the time the game takes to start up can be lessened yet by using multiple smaller merged packages instead of putting everything into a single huge merged package. The Sims 3 merged all of your installed sims3packs into files between 200-300 MB in size each. I think that's a good starting point for me to continue testing.
Last Edit: Sept 2, 2017 3:56:25 GMT -5 by darkhorus
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