Hi, elhamgamal and welcome to the studio how I add a cube when I do pose for walls is I put my poser's in blender into "object mode" then over to the left of that button is 'Add I click on this and it will bring up the following menu from there I select "Mesh" then cube then Once I have the cube in with my pose. I Resize this cube by Crtl+S in blender shortcut. once I'm happy with the size I generally make the cube taller than my sim here.
Once this is done I then grab the cube while in object mode and move it behind the sims poser then from there switch back to pose mode. and begin to pose your model to the cube as if it is a wall once it's done, don't forget to delete the cube before exporting you pose to pose pack.
Why my poses in CAS is inverse to another side ? ex : put right hand up in blender but in cas left hand it up instead thankyou
HI ana and welcome to the s4studio, yes pose for CAS are Mirrored and in only in CAS why EA made them this way. But yes if you do any pose for CAS you have to do them in Reverse of how you had really wanted them to look in order to get them look you want. basically Left is Right and Right is Left. in CAS posing. and there is no other way to flip them unless you're using the Kikko pose helper rig but that for more advanced posing .
Post by FranniezSims on Oct 3, 2017 17:24:58 GMT -5
@ dima4365: it looks like 'solid' is on for Viewport Shading (however mine is grey and red is kind of creepy). But your pose is in the beginning phase, so I would start all over again and load a fresh rig. Maybe you figured it all out by now, since it's some time ago.
Before I attempt to start making a pose in blender can someone help me with a simple question. I've seen tuts on making a pose animation for a CAS trait animation or for poseplayer which is great. However can someone simply tell me how to start in Studio and how to end in studio after making the pose in blender to just use as a gallery pose for a 1 sim gallery pose for when i choose the pose i want when clicking the camera button before saving a sim.? Sorry for the run on sentence and I hope it makes sense.
For example do I always start with a trait to overwrite? Than after making a 1 frame pose in blender what do I do next to just make a gallery pose package to put in my mod folder?
Last Edit: Dec 18, 2017 23:45:04 GMT -5 by whohortz
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