Hi there! New to the wonderful world of creating poses, can someone help explain to me in detail (screenshots, video, essay ect) on how to make a sitting pose, I found one in the forums but i've seen screen shots of creators having chairs in blender to create their sitting poses. Help would be appreciated!
Have you made a standing pose yet? I always tell beginners to start out at the beginning...it helps you to learn the basics of blender and also helps you learn how to import, export, locking your poses in place, etc easily without problems.
If you know how to make a standing pose and know all the above with making a pose than making a sitting pose is quite simple, you do the same steps except you will need to export a chair mesh. Then appened it into studio and make your pose around the chair. (you do not need to import the chair into studio after you've made your sitting pose)
If you need more help let me know, I can help walk you through the steps. Also the tutorials on here are very helpful for learning...
Hello, everyone. I hope that I'm posting in the correct place.
I'm relatively new to posing. I've messed around with Blender a bit off and on. Thanks to tutorials here and online, I finally, decided that I was ready to take the plunge and I created my first group pose for my Sim family. I used a custom Melodine rig because the cc rigs are so much easier to use than the rigs that I can export directly from the game. Having said that, all went well. It went better than I expected, even. That is, except for one pose.
Here is the entire group pose in Blender (Sorry in advance for the large pics, I'm not sure how to make them smaller):
Now, here is the completed pose in-game:
This picture may make the issue a bit clearer:
The Fiona pose is correct. However, when I pose the Sims, she remains where I placed the teleporter statue. All of the other poses moved to their designated places, as expected. I don't know what the issue is with the Fiona pose. It's using the same rig and was posed the same way as all of the others. I even went back to the original pose, re-locked all the bones in the key frames, then imported them all back into Sims 4 Studio, with no luck.
Can someone please buy me a clue? What have I done wrong?
Thank you for any assistance offered.
Edited to add: Three of the poses are meant to be looking away from camera. The other five are meant to be looking directly at the camera. However, as you can see, I'm having a hard time with that. They all seem to be looking at different things. Any tips?
HI, cynna and welcome to s4s studios. big pictures are fine they help to decipher what You might have done, so I can better help you without having look at the blend file right at first if that doesn't help I might have look at it. From what you explained and what I can see from the picture it looks like you set keyframes in serval places.
I've been looking at this pose for nearly three days now. Today, I think that I may have found the problem. Though, I don't know how to fix it. Somehow, I seem to have broken the connection between the rig and the chair object.
In this picture, there seems to be a connection from the Rig to the chair. It's represented by that dotted line that goes to the yellow dot below the chair.
Seven of the poses in the group still have that connection. The broken pose does not. The yellow dot is called bone_bone_shape, bone_bone_shape002 and so on. There is one for each pose. I assume that connection may be the one that gives the instructions on how far the pose should be placed from the object. (?) Do you happen to know how to reinstate that connection between the rig and the chair? I would really hate to start all over again.
Edited to add more info: I seemed to have moved that yellow dot that is under the chair. The Sim is still connected to the dot, however, it is under the Sim's feet. I think that if I could move the dot back to where it's supposed to be (where the other dots for all of the other rigs is located), it my fix my issue. However, I can't seem to get it to move whether in Pose mode or Object Mode.
I hope the extra info helps somewhat to clarify the situation.
Ok, one you don't need that bone_bone_shape you could have just deleted that once you imported a new rig each time. would have saved you confusion on that I've went and downloaded the rig to examine it so I can understand where you are coming from with your issues.
okay from what I see so far when you appended the rigs all you really need to append was these ones I have highlighted in 1.
the shaped bone is not needed.
2. the only one that should be connected to the center point is the "b_root_bind _" bone.
anything else should not be there.
before uploading to the s4studio you should have deleted the chair object from a file this in itself could have caused your pose reacted this way, but I'm still thinking it's something with the Highlighting of the Oringal rig in order for it to stay in place. and the bone that makes the pose stay in place is the "b_root_bind_"
but please upload blend file I'll have to have a internal look to see what causes it.
Last Edit: Jan 28, 2018 15:15:31 GMT -5 by yunanesca
When I appended the rigs, I chose the ones that you showed in your screenshot. I'm not sure why the bone_bone_shape was imported as well. However, I deleted those and the chair, per your instructions. It certainly makes it simpler, so thanks.
Ok first I went into your signal file and unlocked all keyframes x 3 one -control rig and then the Rig itself and again in Object mode from rig but I noticed I couldn't do this normal way I'm used to. This rig is definitely different if this had been normal rig you would be on your way in like 5 min after posting Oh, my Unlocking these 4 keyframes. in your timeline bar.
lol, I thought when I first started learning to pose I jumped off the bridge without a paddle lol.
I noticed in the signal rig don't know if you did this or It did it automatically from how the Creator, created the control rig base made it set up like this.
Was the Auto-Keyframes were Lock in Object mode as well as original rig and the control rig this where I had to unlock x 3 and just noticing the keyframe themselves were random numbers in different amounts and I finally got all of them removed except on keyframe. I'm just going throw this out there kijko rig is nowhere this annoying to unlock but my suggest turning off the Auto keyframing button.
So you can place keyframes where you need cause you do not need that many keyframes on a timeline and that much time I only do two keyframes for pose's one starting at 1 and one at the 30 mark which gives the game time to read and get your poses set in place without one jumping out before the others are in case you have laggy net issue so to speak.
Lol sorry for long ramble but yes now that I'm finally getting to examine this pose and see if I can fix this rig placement.
You're right, I dived in head first on this one. I had a specific need for the group pose, so I just kind of went for it. LOL. I'm so grateful that there was a place to find help when it inevitably went wrong. I felt like I came so close to success, but nope!
First of all, you didn't ramble. Your explanation and your time are greatly appreciated. Being a newbie, I understood some of what you said. The rest, I'll have to work my way through.
By signal file, I assume that you mean the initial file with all of the poses in it? I only made the one key frame in that, then copied three more times. One of the videos that I watched said to do so, so I did because who am I to question? :D I'm glad that you set me straight.
The rig seems to have auto-keys built in? I didn't know how to turn it off. I liked the rig because of the way that some of the chains (?) were connected. Regardless, I'm taking your much-needed advice and going straight back to Kijiko's rig for the next project.
I would like to clarify, please: for this particular group pose, all but one of the poses were working. So, I only need to perform the procedure in your last post for the broken pose, then everything should work?
You almost had it right. you weren't entirely wrong, this was the Fiona single pose that you sent I worked after un-locRoting all keyframes and resetting the origin point as explained above where you move your Origin point back in place.
I'm assuming this what you looking to do originally. the teleporter is where the sim is was and the sim is where it jumped to when it went into pose mode.
and yes I am patient that sorta my specialty on posing It takes practice and time when learning to pose.
here is your blend file I used you welcome to examine what I've done all I really did was un loc Rot all keyframes in object mode and in pose more as you will see I removed them all and only set the two keyframes in pose mode and I only have the original rig highlighted to lock the keyframes in place. you may use this as replacing yours so you can move on if you like I'm happy to help and teach
Last Edit: Jan 28, 2018 21:24:56 GMT -5 by yunanesca
I've learned so much by conversing with you. Your pictures were clear and easy to follow. I've got a long way to go with Blender. Still, you've given me some of the confidence that I need to keep trying. The corrected file is a gift.
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