|
Post by midnightsky on Feb 29, 2016 16:00:42 GMT -5
For me it is adding swatch colours and or tumbnails. It is such a pain in the ass to do.
|
|
|
Post by orangemittens on Feb 29, 2016 16:34:35 GMT -5
Studio is gradually reducing my list of things I really don't like screwing around with. Getting rid of having to muck about with the design tool height was a huge relief and so was getting rid of having to make individual thumbnails with my icon on them now that those can be batch imported. I think since the eyedropper was added swatch thumbnail colors are actually kind of fun but we do plan to add color palettes to Studio at some point. This feature will allow you to import a palette or palettes into Studio to use for your swatch thumbnails. They will be stored in your Documents/Sims 4 Studio folder so you will only have to import them in once. I think the thing I find most annoying about CC making is mapping because it's just boring to do. If there was a way to get Studio to do my mapping I'd be in heaven...lol.
|
|
|
Post by midnightsky on Feb 29, 2016 16:51:25 GMT -5
O allowing to import a colour palette would be awsome. I am just working on an unnatural hair recolour and that was 35 swatch colours.
|
|
|
Post by Julie J on Feb 29, 2016 17:39:36 GMT -5
Agree about mapping - It can be a pain in the butt lol The other been deleting detailed parts of a mesh I don't want to make a new outfit Using colour actions in photo shop saves a lot of time with colours especially for hairs. I need to set some up for clothing
|
|
|
Post by freeasabird on Feb 29, 2016 17:52:44 GMT -5
UV mapping for sure. I love logical maps to make colouring and textures easy so I tend to spend hours inching the uv maps around then finding it's not as good as I want. When it works its worth it And decimating, really not keen on that. I have got a bit keen then had to carefully stitch the mesh back together again. Not on anything I've uploaded
|
|
|
Post by eronoel on Mar 1, 2016 18:31:45 GMT -5
I don't know that I have enough experience to talk about meshing in blender, but in my (limited) experience (what I don't like is...) I manage to accidentally shift click the wrong button somewhere and then something happens that I don't know what just happened..my thing is all weird, and then control z doesnt work!!?! and yea, that was just my experience wrestling with a cube, who knows how it will be when I actually try to do something non-four sided....
|
|
|
Post by freeasabird on Mar 2, 2016 16:47:08 GMT -5
Pressing H instead of G and it vanishes.... grrrr B-|
|
|
|
Post by sparrows on Mar 2, 2016 17:43:28 GMT -5
It's absolutely the swatch colours. I HATE doing those because I can't eyedropper it, so I end up having to paste them in by hand and it's so tedious. The day we get some kind of import option for that I will weep with joy.
|
|
|
Post by spacepoodle on Mar 2, 2016 20:02:43 GMT -5
I'm not a fan of uv mapping. I find it tedious.
|
|
|
Post by Candy Doll on Mar 2, 2016 23:03:27 GMT -5
love everything about making cc
|
|
|
Post by MisterS on Mar 3, 2016 1:25:13 GMT -5
I love UV mapping, said no one ever
|
|
|
Post by Lanti on Mar 3, 2016 19:19:52 GMT -5
In my super-brief experience so far, the UV mapping was indeed a nightmare and my hand still hurts to this day from all the clicking and dragging, but still, there's something I find to be worse: the specular/bump fantastical mysteries. You take two days out of your life mapping something just so you can find it shining like a precious gem in game. It took me another whole day just to find out which DDS was specular, which was bump and what texture would solve the hellish issue. I must have read (as I wept) all the tutorials available on this. And the worse is having to go in and out of the game to do it, it takes ages and I really worry that all the loading/exiting is gonna mess something up.
|
|
|
Post by freeasabird on Mar 4, 2016 4:41:05 GMT -5
It took me ages to find short cuts in mapping the UV (special kind of stupid again) When I made my amethyst crystals I was pulling my hair out until I started with 1, mapped that then in live unwrap I duplicated the others and carefully repositioned them on the map, then made them slightly different shapes and sizes. All that was left was to make sure the little squares were even. But this doesn't work on everything. In pure frustration last night after unwrapping a vase and seeing it had gracefully keep the deep curve of the bottom (making textures a silly addition); I repositioned the entire outer side, deleted the inner, went to add modifier, made it a solid object, then had two identical uv maps saving another 3 hours of fiddling about
|
|
|
Post by jkaliszew on Mar 5, 2016 12:44:52 GMT -5
I'm a super noob I can only do recolors at the moment. But after reading the thread about walls, I won't look at them in the same way again... after assuming they were sooo easy to create!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 5, 2016 14:32:20 GMT -5
I have a "very deep" love/hate "relationship" with UV Maps, I hate them, but still, they are the most satisfying end result in most of the kind of mods I made. So yeah, love and hate! I love how Sims 4 Studios make my job easier with each release, the adjust footprint thing is quite nice. I remember my first pass at modifying a footprint, thinking I was SO smart, and SO good in basic math problems.... Well I was NOT!
|
|