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Post by BLACKxPEARL on Mar 2, 2016 16:22:01 GMT -5
Hi,
I'm trying to learn things like meshing, texturing etc in Blender and now I noticed that I actually don't have any kind of textures. My Question is, where do you all get your textures for the Blender from? Those are .tga Files right? Do y'all actually make them yourself? I know, questions over questions. I'm also interested, how you guys know what size your Sims Meshes need, for example when you made a mesh of a desk with the blender, how do you know that it is exactly the right size for your sims? Damn, y'all have to excuse me, i guess the logical thinking isn't one of my strong abilities. I'm using "katsbits" tutorial at the moment just to get a feeling for the blender and it's handling.
(http://www.katsbits.com/tutorials/blender/learning-modeling-mesh-editing.php)
Here is my try until now, now we are at the part "Texturing" - thats why also this post. I also appreciate critic :> Thank y'all for the help
My try:
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Post by sophiea on Mar 2, 2016 16:26:39 GMT -5
Kind of confused by question but I'll try my best I've been using Blender for the passed year so I'm still a bit of a noob. But you're talking about texturing is that what you're asking? You can use cycles render for texturing, and adding them manually they're are many tutorials online for that. I prefer cycles than to blenders internal render (that's just me though.) And yes you can make your own textures You should look up Blender Guru Here's a guy www.youtube.com/channel/UCJspWFXSL1guQPdFqh4lFjQGreat for beginners.
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Post by BLACKxPEARL on Mar 2, 2016 16:31:14 GMT -5
Kind of confused by question but I'll try my best I've been using Blender for the passed year so I'm still a bit of a noob. But you're talking about texturing is that what you're asking? You can use cycles render for texturing, and adding them manually they're are many tutorials online for that. I prefer cycles than to blenders internal render (that's just me though.) And yes you can make your own textures You should look up Blender Guru Here's a guy www.youtube.com/channel/UCJspWFXSL1guQPdFqh4lFjQGreat for beginners. Thanks, I will have a look there as well. And don't worry, I'm a No0B myself, don't worry about the questions. I confuse myself all the time :D
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Post by freeasabird on Mar 2, 2016 16:42:24 GMT -5
Hi, I'm not great at Blender but I can tell you what I do. I download nearly all textures from Google image searches. I have thousands of them all in separate folders, like Velvet, Glass, Wood, etc. I don’t add textures in Blender I make the mesh and construct the texture in Adobe Photo shop, then I import the texture on the mesh in Sims 4 Studio. If I'm making something like a desk or chair I go to the warehouse tab and look at the size of the texture of the object I'm cloning and match it to that. If I'm making deco items I usually use 512x512 because it gives a clear result , 256 can sometimes to my mind be bit small or restrictive if there is a lot of detail. The real trick is getting the UV map perfect, do that and the texture will sit on the mesh like a dream. I hope that helped a bit.
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Post by BLACKxPEARL on Mar 2, 2016 16:53:00 GMT -5
Hi, I'm not great at Blender but I can tell you what I do. I download nearly all textures from Google image searches. I have thousands of them all in separate folders, like Velvet, Glass, Wood, etc. I don’t add textures in Blender I make the mesh and construct the texture in Adobe Photo shop, then I import the texture on the mesh in Sims 4 Studio. If I'm making something like a desk or chair I go to the warehouse tab and look at the size of the texture of the object I'm cloning and match it to that. If I'm making deco items I usually use 512x512 because it gives a clear result , 256 can sometimes to my mind be bit small or restrictive if there is a lot of detail. The real trick is getting the UV map perfect, do that and the texture will sit on the mesh like a dream. I hope that helped a bit. You're a star <3 Thanks so much, that sounds so much easier!! Warehouse - hopefully it will help a bit, and hopefully i find also so much good textures. Are your textures all seamless or isn't that important? Its hard to find good textures these days
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Post by freeasabird on Mar 2, 2016 17:24:19 GMT -5
No worries, I learnt everything about sims 4 modding here, it's good to give back a bit. Most of the textures are seamless, I used to re colour for S2 so I had a lot and made some seamless myself (nightmare job for me). I found some really good patterns on here crazykira was a life saver in the begining
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Post by BLACKxPEARL on Mar 2, 2016 17:49:08 GMT -5
No worries, I learnt everything about sims 4 modding here, it's good to give back a bit. Most of the textures are seamless, I used to re colour for S2 so I had a lot and made some seamless myself (nightmare job for me). I found some really good patterns on here crazykira was a life saver in the begining Thanks, I really appreciate it <3
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Deleted
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Post by Deleted on Mar 3, 2016 2:08:18 GMT -5
All textures are done with a 2d editor and imported into Studio. As for sizes of mesh you should clone a object that is closets to what you are making and export the mesh then open that in blender. Then you would spend your mesh into that file and size it and move it's location to match the mesh from Studio. There is a good tutorial on here for beginning meshing, you should have a look at it.
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Post by MisterS on Mar 3, 2016 5:21:04 GMT -5
To elaborate on what D4S said about the size, my work flow is thus - Im making a sofa currently, so first job is clone a sofa, in this pic I have it exported in 3ds max but its the same method in blender. So using blender I would clone the sofa, export the LOD delete everything except the main sofa mesh, if it has multiple meshes just join them, you only want it for the dimensions. I then leave the sofa where it is and start next to it making mine the same height, then go into top and/or side view and make the width length the correct size When Im done I drag the whole thing directly over the EA mesh and make sure surfaces etc are right, you can simply hide the EA mesh when it gets in your way. Textures I just use google and baked textures, if you want to be real mesher you have to be a poo texturer :P When you finished delete the EA object, save yours, quit blender and re open the LOD you exported and append your .blend into it. (thats if you have deleted stuff like I would)
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Post by BLACKxPEARL on Mar 3, 2016 13:14:48 GMT -5
All textures are done with a 2d editor and imported into Studio. As for sizes of mesh you should clone a object that is closets to what you are making and export the mesh then open that in blender. Then you would spend your mesh into that file and size it and move it's location to match the mesh from Studio. There is a good tutorial on here for beginning meshing, you should have a look at it. The thing is, im not so good in written tutorials, im just good when it comes to video tutorials no one actually made one yet as far as i know. and uv mapping is horrible :/
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Post by BLACKxPEARL on Mar 3, 2016 13:19:40 GMT -5
To elaborate on what D4S said about the size, my work flow is thus - Im making a sofa currently, so first job is clone a sofa, in this pic I have it exported in 3ds max but its the same method in blender. So using blender I would clone the sofa, export the LOD delete everything except the main sofa mesh, if it has multiple meshes just join them, you only want it for the dimensions. I then leave the sofa where it is and start next to it making mine the same height, then go into top and/or side view and make the width length the correct size When Im done I drag the whole thing directly over the EA mesh and make sure surfaces etc are right, you can simply hide the EA mesh when it gets in your way. Textures I just use google and baked textures, if you want to be real mesher you have to be a poo texturer :P When you finished delete the EA object, save yours, quit blender and re open the LOD you exported and append your .blend into it. (thats if you have deleted stuff like I would) Thanks, it looks fantastic Make a turorial you sound like you have knowledge, but a video please hahaha You all are fantastic, you all got so much patience *-*
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Post by MisterS on Mar 3, 2016 16:24:42 GMT -5
My blender knowledge is limited to the basic stuff I need to know, if I didnt have to use it as a go between between max and s4s I wouldn't even have it on my computer. Im glad I have to in a way cos Its made me learn a few things, but people like D4S know loads more than me about.
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Post by freeasabird on Mar 4, 2016 4:47:17 GMT -5
Try this for UV mapping
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