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Post by eronoel on Mar 22, 2016 11:23:24 GMT -5
So this is mainly just a curiosity thing, but I know that S4S now can use png instead of dds. I have always used dds but not very happily (since GIMP, gimps them).
I have started using them and they look nice, but I have a few questions
1. Does S4S produce the minimaps? or is that some setting that I have to set?
2. Is there any advice on what kind of setting should be used for png? I know for dds it made a big difference but does it make a difference on pngs? (on GIMP there are a ton of options for png saving)
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Post by orangemittens on Mar 22, 2016 12:38:55 GMT -5
The game requires most images to be in .dds format with mip maps generated. Studio contains code that converts your .png image to .dds with mip maps so you do not have to worry about them. I've never used GIMP so I'm not sure what choices are available to you. In Paint.NET I save as a 32-bit .png.
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Post by eronoel on Mar 23, 2016 0:09:32 GMT -5
Ah good to know. It sure is nice that the studio does the dds file for us
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