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Post by theplumbobarchitect on Apr 18, 2016 14:11:35 GMT -5
I posted this in a thread for bumpmaps and specular maps, but I thought it was better just to start my own thread. I've recently started making my own meshes and before this, only did simple painting meshes, so there wasn't much trouble. But now I've made a table and I'm encountering a problem. Although I replaced the specular map with a blank one, my object still not appears to be matte. It has a shine and spots for lights (like the sun, or a ceiling light) and shadows on it, which bothers me so much. Especially since other CC in my game does not have this problem. Here you can see what I mean. The middle white table is another piece of CC I downloaded. The tables around it is my own mesh. As you can see, the table in the middle turns completely white on top if placed beneath a light, but my table gets this spot from the ceiling light. It doesn't look good at all. Here's the table once again, but now outside. As you can see, the white table top turns solid white matte, while my table, well, it looks like it's made from some weird plastic. Is this even a specular map problem? Or is there something else going on, like a problem with normals? I double checked and re-imported both my spec as well as my bump map loads of times, but this problem keeps occuring so if feels like that isn't the issue.
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Post by inabadromance on Apr 18, 2016 15:10:25 GMT -5
hi! The shine is caused because of the specular. (the black swatch img in the warehouse) That's how you can spot the issue right away. The color on the swatch should be a gray one.
To do the shine be completely black, both main image and alpha must be completely black.
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Post by orangemittens on Apr 18, 2016 16:08:17 GMT -5
Hi theplumbobarchitect, the issue is a problem with normals. Sometimes Studio is able to fix an issue like this if you export your new mesh out and then reimport it directly back in. I tried this with your table and I'm not seeing any shiny spot in the game now. Give that a try and if you're still running into questions please post again. Also, I apologize for not having seen your other post...for some reason I thought you had posted in Creator Help the first time around and was keeping my eye open for your mesh here rather than in the tuts section.
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Post by theplumbobarchitect on Apr 18, 2016 16:26:23 GMT -5
Thank you both for your quick answers! I tried the alpha layer option, but the swatch didn't turn grey as you said, inabadromance . I don't know why though. (edit: Oops, I already see why, there was something wrong with the .dds settings when saving) orangemittens : No worries about not seeing my post! My computer broke down anyway, so there was no way I could try to fix the table at that time, but I tried it now and it worked! No more shiny spots. I never heard of an issue like that before, but now I know in case it happens again! Thank you very much
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Post by inabadromance on Apr 18, 2016 17:04:51 GMT -5
the swatch preview on the warehouse won't update automatically. you'll see the changes if you save and re open the package. Remember to save it as dxt5 with alpha.
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Post by theplumbobarchitect on Apr 18, 2016 17:15:50 GMT -5
the swatch preview on the warehouse won't update automatically. you'll see the changes if you save and re open the package. Remember to save it as dxt5 with alpha. Yeah, I realised that after I posted it, because I had to re-install Photoshop and the plugin, it wasn't set properly. But I changed it and it changed to a grey swatch, so thank you!
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Post by FAE on Nov 13, 2016 6:32:26 GMT -5
I'm also having this problem and the dst image in warehouse is also grey.But it still loolks shiny and glossy in the game
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Post by inabadromance on Nov 13, 2016 14:50:17 GMT -5
hi FAE! Remember that there's two dst images, one is the bump map and one is the specular. You should easily recognize which string is each as soon as you clone any basegame object. If you still can't see it, you can check the information on the model, as it is described in this post. If you need further assistance, please share your package.
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Post by FAE on Nov 14, 2016 7:51:23 GMT -5
hi FAE If you still can't see it, you can check the information on the model, as it is described in this post. If you need further assistance, please share your package. Thank you,I solved it!!!!! Now it looks normal in the game!
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Post by inabadromance on Nov 14, 2016 12:06:37 GMT -5
hi FAE If you still can't see it, you can check the information on the model, as it is described in this post. If you need further assistance, please share your package. Thank you,I solved it!!!!! Now it looks normal in the game! awesome! glad to hear!
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