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Post by nahuel3d on Nov 9, 2016 22:35:41 GMT -5
Okay, i tried, but couldn't, since i don't know how to use MotionBuilder. I could really use a video tutorial, i feel like a noob, lol. EDIT: I could export an animation, but the Sim is extremely small, i was able to save it as a .blend file and load it in Sims 4 Studio as a pose pack but it doesn't play in-game, just a T Pose...
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Post by inabadromance on Nov 11, 2016 20:19:16 GMT -5
Okay, i tried, but couldn't, since i don't know how to use MotionBuilder. I could really use a video tutorial, i feel like a noob, lol. EDIT: I could export an animation, but the Sim is extremely small, i was able to save it as a .blend file and load it in Sims 4 Studio as a pose pack but it doesn't play in-game, just a T Pose... have you selected all pose by pressing A, then i and locrot to set the pose?
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Post by nahuel3d on Nov 17, 2016 21:37:28 GMT -5
Okay, i tried, but couldn't, since i don't know how to use MotionBuilder. I could really use a video tutorial, i feel like a noob, lol. EDIT: I could export an animation, but the Sim is extremely small, i was able to save it as a .blend file and load it in Sims 4 Studio as a pose pack but it doesn't play in-game, just a T Pose... have you selected all pose by pressing A, then i and locrot to set the pose? I "fixed" that problem by using the 2012 versions of the tools, but i'm running into another: The rotations are all messed up. This happens even if i export an anim to FBX and import it again into Blender and to TS4 without making any changes, so i think it has to do with the import/export settings. It looks like this: i.stack.imgur.com/Qeh3j.png
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Post by FAE on May 10, 2017 9:12:00 GMT -5
I succeeded in setting up a pipeline that allows me to convert Sims 3 animations to Sims 4. So far I've only converted 2 and I don't plan on doing any more. It was more a bit of a personal challenge project during my down time between professional engagements. I converted two magic animations from the magic book that is sold in the Sims 3 online store. You can view them here (the stuttering was in the video file and not in the game or animation itself): Click here to watch the animation video!I could not have done this without Sims 4 Studio and its export to Blender feature. This allowed me to get the animation into Motionbuilder and use its convertion tools to retarget the animations to the Sims 4 rig. Because just copying the Sims 3 animations over to the Sims 4 does not work. The origin points of the bones are different which makes for very interesting (and buggy) results if the animations aren't properly retargeted. It's a very involved process, though not overly complex (now that I've nailed down all the steps). Some observations I've made while working with the Sims 4 Studio exported Blender files: there seem to be some flipped edges in the meshes that are exported, causing 3ds Max 2015 to crash upon export when going from Blender to 3ds Max. Earlier versions of 3ds Max don't crash but just give a warning message (weird that the earlier versions can handle it, while later ones can't). But it's all good, I use the 2012 versions of the software and these work. I hope that the animation tutorials are forthcoming (like for the animated grandfather clock), because I'd like to try my hand on some new custom animations with custom interactions attached to them. Oh,can you please make a tutorial of it?or a video?please,I really need to know how to convert sims3 animation to sims4!
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Post by marichuu on Jul 23, 2017 15:08:20 GMT -5
I succeeded in setting up a pipeline that allows me to convert Sims 3 animations to Sims 4. So far I've only converted 2 and I don't plan on doing any more. It was more a bit of a personal challenge project during my down time between professional engagements. I converted two magic animations from the magic book that is sold in the Sims 3 online store. You can view them here (the stuttering was in the video file and not in the game or animation itself): Click here to watch the animation video!I could not have done this without Sims 4 Studio and its export to Blender feature. This allowed me to get the animation into Motionbuilder and use its convertion tools to retarget the animations to the Sims 4 rig. Because just copying the Sims 3 animations over to the Sims 4 does not work. The origin points of the bones are different which makes for very interesting (and buggy) results if the animations aren't properly retargeted. It's a very involved process, though not overly complex (now that I've nailed down all the steps). Some observations I've made while working with the Sims 4 Studio exported Blender files: there seem to be some flipped edges in the meshes that are exported, causing 3ds Max 2015 to crash upon export when going from Blender to 3ds Max. Earlier versions of 3ds Max don't crash but just give a warning message (weird that the earlier versions can handle it, while later ones can't). But it's all good, I use the 2012 versions of the software and these work. I hope that the animation tutorials are forthcoming (like for the animated grandfather clock), because I'd like to try my hand on some new custom animations with custom interactions attached to them. Oh,can you please make a tutorial of it?or a video?please,I really need to know how to convert sims3 animation to sims4! I second this, I'd really like a tutorial for this because I am a complete noob when it comes to creating anything for the sims.
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Post by BrazenLotus on Nov 6, 2017 18:29:27 GMT -5
Has anyone gotten anymore information on this? I could really use this right now!
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