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Post by Aquamarine-DreaM on May 29, 2016 0:53:58 GMT -5
Good afternoon! How to make two-sided curtains? Base mesh - plane. If added thickness increases the number of polygons of respectively 2-fold. Is there another way?
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Post by j on May 29, 2016 6:29:13 GMT -5
You could duplicate your plane (Shift+D in Blender), then while it's selected click Ctrl+F to Flip Normals. This will create a mirrored plane on top of your other one.
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Post by Aquamarine-DreaM on Jun 1, 2016 13:58:44 GMT -5
j, thanks. But the number of polygons is increased by 2 times. I found (at random) EA-clone, which allows two-way curtains. Result
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Post by orangemittens on Jun 1, 2016 16:37:13 GMT -5
The property that allows a surface to show the image on both sides is in the Model Lod/Mesh/Material Entries/Material Items for each swatch (Variant): It's called Double-Sided and the value that turns it on is 1. The value to turn it off is 0.
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Post by Aquamarine-DreaM on Jun 2, 2016 9:46:10 GMT -5
orangemittens, Yeah !!That's what I need!!Thank you so much! Very simple and easy way !! Problem is solved)
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Post by freeasabird on Jun 3, 2016 6:37:32 GMT -5
Oh that just solved an issue for me too! Thank you OM and Aquamarine-DreaM for posting, I didn't think to ask about this
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Post by orangemittens on Jun 3, 2016 6:48:47 GMT -5
Yw...for some reason it never occurred to me to post about this until someone asked :P
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Post by Deleted on Oct 26, 2017 20:25:36 GMT -5
orangemittens, i'm having trouble with some alpha hair im trying to create. if duplicate the mesh and then invert it, it shows up all weird and strange is there anyway i can fix this and still have a texture inside the mesh??
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Post by ravasheen on Dec 27, 2018 23:41:17 GMT -5
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Post by Mathcope on Dec 28, 2018 18:13:43 GMT -5
I followed these steps but mine is still only showing single sided. Did I miss something? photo1
photo2photo3 Please open another thread in the Creators Help section so we can discuss it there. Also, share the .package file so we can look at the issue.
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