Thumbnail Angles & Thumbnail Extra 1&2 Resources
Jun 19, 2016 11:14:39 GMT -5
atssandy, ohmysims, and 4 more like this
Post by BrazenLotus on Jun 19, 2016 11:14:39 GMT -5
Just wanted to go over my findings. Some objects are shown in the catalog at certain angles like from directly above like rugs or slightly tilted backward like the new food dishes. The new Thumbnail Extra resources seem to allow you to change or add this. I don't have everything worked out, but here's how I've been able to add them to objects that don't have them and edit them:
You can adjust the view slightly by changing the Max and Min in ThumbnailExtra1Resource. I haven't touched the ThumbnailExtra2Resource. I'm also not sure if this is 100% accurate but from playing around with it this is what I got:
For Max 1st number (shifts view)
For Min 1st number (rotates view, zooms in or out as well)
- Clone a test object that has the view angle you'd like to use, for example I cloned a food dish
- Open the warehouse tab and export both Thumbnail Extra resources (I exported them individually)
- Now open the object you want to change the view for and click on the warehouse tab
- Copy the modelID number from the Cutout Info Table resource
- Go back to warehouse, click Add button to add ThumbnailExtra1Resource then make group 00000000 and paste modelID into Instance#
- Repeat step 5 for ThumbnailExtra2Resource
- Now right click on ThumbnailExtra1Resource and select Import to replace the resource you just created with the resource you exported from your test object in step 2
- Repeat step 7 for ThumbnailExtra2Resource
- Now save, clear thumbnail cache and it should show up in game!
You can adjust the view slightly by changing the Max and Min in ThumbnailExtra1Resource. I haven't touched the ThumbnailExtra2Resource. I'm also not sure if this is 100% accurate but from playing around with it this is what I got:
For Max 1st number (shifts view)
- A + number shifted the view diagonally down and left
- A - number shifted the view diagonally up and right
For Max 2nd number
For Max 3rd number- A + number shifted the view down
- A - number shifted the view up
- A + number shifted the view diagonally up and left
- A - number shifted the view diagonally down and right
For Min 1st number (rotates view, zooms in or out as well)
- A + number rotated around the z-axis to -y
- A - number rotated around the z-axis to +y
- A + number rotated around the x-axis to -z
- A - number rotated around the x-axis to +z
- A + number rotated around the z-axis to -x
- A - number rotated around the z-axis to +x
Maybe someone more knowledgeable can better explain this or put this together into something we can use more easily!