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Post by wizey on Jul 7, 2016 10:47:05 GMT -5
I tried to make a robot arm by separating the upper arm from the scientist outfit and the forearm from the AlienAlpha suit and making my own mesh for the hands and this is the result but when I try it in-game some part of it warps and when I resize it collides with the arm mesh problem 1 problem 2 I hope someone can help me and tell me how I should resolve this. For problem 2 I tried re-transferring weights but it did not do anything. I'll try with the vertex paint and I'll update if anything happens. Thanks
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Post by wizey on Jul 7, 2016 11:32:00 GMT -5
I tried re cloning a cas part and importing my mesh and texture and it worked fine. I'll try the whole arm and post an update if anything happens
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Post by cupidjuice on Jul 7, 2016 11:52:49 GMT -5
I did this last year, it will be a pain through and through. The only option you really have is to make "cyborg friendly" clothing, with the arm ripped off.
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Post by wizey on Jul 7, 2016 12:02:42 GMT -5
I did this last year, it will be a pain through and through. The only option you really have is to make "cyborg friendly" clothing, with the arm ripped off. Oh yeah I saw your post but I think the problem with yours was the texture because you we're using the texture space for addtional textures like collar, sleeve linings and etc but mine doesn't use that space so it is compatible with almost any clothing that doesn't have 3d sleeves. I remapped the UV so it I don't have problems with the texture appearing on other parts of clothing. UPDATE: I already fixed it I just need to do the emission and specular maps
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Post by cupidjuice on Jul 7, 2016 12:05:45 GMT -5
I did this last year, it will be a pain through and through. The only option you really have is to make "cyborg friendly" clothing, with the arm ripped off. Oh yeah I saw your post but I think the problem with yours was the texture because you we're using the texture space for addtional textures like collar, sleeve linings and etc but mine doesn't use that space so it is compatible with almost any clothing that doesn't have 3d sleeves. I remapped the UV so it I don't have problems with the texture appearing on other parts of clothing. UPDATE: I already fixed it I just need to do the emission and specular maps It definitely was, me and grilledcheese spent like a good whole day finding a better uv placement. Where on the uv map did you place yours? No matter where I placed mine the texture would become *so* diluted, it was a shame. So I had no other option, especially since *most* clothing I feel worth wearing has 3d sleeves. I'm glad you figured it out!
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Post by wizey on Jul 7, 2016 12:21:03 GMT -5
I placed it where the arm textures should be I'm planning on making my own simblr full of futuristic cc that's why I also made that futuristic visor
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Deleted
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Post by Deleted on Dec 4, 2016 7:45:58 GMT -5
wizey it really looks amazing hit me up as soon download is available, I would for sure link to your post as soon online. I also started to set up a whole futuristic world as a save file, searching for matching cc currently and it will be might a gameplay on youtube/tumblr next year. I would luv to have such cool stuff you create this headgear & arm does look freakn' aswesome I wish I would know how to use blender.
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Post by pixelatedpixie on Aug 1, 2018 11:35:47 GMT -5
umm, so this arm, i have been looking for it all over the internet, but it keeps on bringing me back to a deleted page on tumblr, is it still online? or can anyone send it to me? i really want this and cant find it anywhere, probably becouse its a few years old already
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Post by inabadromance on Aug 1, 2018 11:43:56 GMT -5
umm, so this arm, i have been looking for it all over the internet, but it keeps on bringing me back to a deleted page on tumblr, is it still online? or can anyone send it to me? i really want this and cant find it anywhere, probably becouse its a few years old already Hi! HERE's the link of where you can find gohliad's cc. And HERE in particular is where the cyborgarm is located. just use ctrl+f to find it.
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