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Post by andrew on Aug 15, 2016 21:09:05 GMT -5
The Crystal Creations patch broke the community tested version. Please use the Beta Version
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Post by andrew on Feb 26, 2019 22:36:08 GMT -5
1.3.0.0 [Game Packs] + Added support for StrangerVille Game Pack
[Objects] + Added support for custom tags with 32 bit values. + Added a way to edit an unknown value in the Cutout Info Table resource. + Object swatches with duplicate variant ids will be skipped when creating a recolor. + Umbrella overrides will not include extra tuning to be included as a custom umbrella. + Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
[Build] + Added support for walls, terrain paint and roofs.
[CAS] + Added the updo tag.
[Tuning] + Added the Extract Tuning option to the Tools menu.
[Warehouse] + Fixed an error when saving the Region Description resource.
[General] + Updated tag list with the latest patch. + Updated shader list with the latest patch.
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Post by andrew on Jul 6, 2019 19:26:24 GMT -5
1.3.0.3 [Batch Fixes] + Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form). + Added a batch fix "Fix cc bathtubs (Island Adventures)" + Batch fixes no longer remove items from the mods folder that it fails to process
[Buy/Build] + All wall heights are exported/imported with batch import options once again. + Fixed an issue that caused auto-generated wall thumbnails to be stretched. + Fixed crashes that could occur while batch importing. + Fixed a bug that caused the rig/slot editor to not show updated values in the bone list
[CAS] + Changing the body type/apply to all will now set the Additional Texture Space for all swatches. + Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser] + Improved startup time and memory consumption of the Game File Cruiser
[General] + Prevent some smaller popups from appearing as tabs in Mojave.
[Warehouse] + Updated the Skintone resource + Matrix/quaternion/vector values can now be viewed and edited in the Warehouse. + Fixed a bug that caused the copy and delete button to not work when editing a list in the Warehouse.
[Translations] + Added German language fixes by standardheld and tinapapst + Added Swedish language fixes by frxyasims
1.3.0.2 [My CC] + Fixed the instant crash when opening My CC.
1.3.0.1 [Game Packs] + Added support for the Island Living expansion pack.
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Post by andrew on Aug 29, 2019 18:59:33 GMT -5
1.3.0.4 [Game Packs] + Added support for Moschino stuff pack [Warehouse] + Added an editor for XML resources to the Warehouse and the tuning id on tuning resources.
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Post by andrew on Sept 10, 2019 17:38:01 GMT -5
1.3.0.5 [Game Packs} + Added support for Realm of Magic [Tuning] + Added support for Spell tuning (Realm of Magic) [Warehouse] + Updated tag list for Realm of Magic
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Post by andrew on Nov 16, 2019 14:35:45 GMT -5
1.3.0.6 [Game Packs] + Added support for Discover University
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Post by andrew on Nov 16, 2019 20:39:38 GMT -5
1.3.0.7 [Batch Fixes] + Added a batch fix that fixes showers that will not place after the "Discover University" patch.
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Post by andrew on Jan 26, 2020 18:47:11 GMT -5
1.3.0.8 [Game Packs] + Added support for Tiny Living Stuff Pack
[Content Management] + Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
[Objects] + Slot editor will now give warnings when more than 180 slots are on a rig.
[Cheat Codes] + Added a "help" cheat code that lists all cheat codes and a description of what they do.
[General] + Updated the tag list for the latest patch. + Updated the protocol buffer resources (save game, tray, etc.) to the latest patch. + Fixed a bug that prevented packages that didn't have the package extension from loading (.save and .world).
[Tools] + Added the Color Palette tool.
[Warehouse] + Fixed a bug that caused some numbers like tuning id change to the wrong number after being entered.
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Post by andrew on Jan 28, 2020 19:24:57 GMT -5
1.3.0.9 [Objects] + Fixed an error that caused the mesh tab to crash when the object has geometry states.
[Content Management] + Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
[Warehouse] + Fixed an error that caused Studio to close while editing the meshes of a Model LOD resource in the Warehouse.
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Post by andrew on Apr 10, 2020 11:02:44 GMT -5
1.3.1.0 [General] + Fixed issue with the 4/7/2020 patch that prevented Studio from finding the game path
[Content Management] + Added a batch fix to stop Sims from wearing CC shoes when while a towel
[Warehouse] + Updated WorldObjectData resource for the patch + Updated the shader field list for the patch
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Post by andrew on Apr 22, 2020 23:45:36 GMT -5
1.3.1.1 [General] + Fixed an issue that prevented Studio from locating DLC packs after recent patches.
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Post by andrew on Apr 24, 2020 17:00:02 GMT -5
1.3.1.2 [General] + Fixed an issue that prevented Studio from locating delta packages of DLC after the latest patch (prevented some packs from showing at all in Studio and created "unpatched" clones of items). [Warehouse] + Fixed an issue when setting array values (like DiffuseUVScale in the Material Definition)
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Post by andrew on Jun 16, 2020 18:35:21 GMT -5
1.3.1.3 [Game Packs] + Added support for Eco Lifestyle EP
[Languages] + Added initial Korean translation by friedgil.
[Buy/Build] + Automatically update catalog resources to the latest version if using 32 bit tags. + Added the Off-The-Grid tags to the Studio tab. + Added the Eco Lifestyle "Gameplay Effects" tags to the Studio tab (Eco footprint, generates power, etc.)
[CAS] + Added the "Paper Bag" hat type to the Studio tab.
[Content Management] + Added batch fixes to allow/disallow CC for mermaids and spellcasters
[Warehouse/Cruiser] + Added support for 20+ previously unknown resources. Most of them in the world files. Some have been named, but cannot yet be edited. + Added support for new resources in June 2020 patch: Ladder Wall Cutout LRLE (Name only, will need to add image import/export capabilities) + Updated Column resource format. + Updated World Description resource format. + Updated format for all protocol buffer resources (save game, tray, etc.)
[Cheat Codes] + list.icons will generate a html page with in-game icons. + list.sounds searches through tuning and clip resources to create a list of sound resources.
[Mac] + Fixed a bug that would randomly cause the package to save. + Fixed a random crash in the warehouse.
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Post by andrew on Jul 25, 2020 14:05:24 GMT -5
1.3.1.4 [General] + Updated for the July 2020 patch
[Buy/Build] + Added university venue tags to the Studio tab
[Translations] + Added more Korean translations from friedgil + Fixed a part of Studio that was not using translations (Swatch Thumbnail on textures tab)
[Cheat Codes] + list.icons shows more icons and has the correct description in the "help" cheat code.
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Post by andrew on Nov 8, 2020 13:11:02 GMT -5
1.3.1.7 [Batch Fixes] + Added a batch fix to generate the new door/window wall cutout resource from the cutout image. + Batch fixes now include a log resource in any package that is changed.
[CAS] + Embed resources will include multiple specular images if the swatches do not all use the same one.
[Cheat Code] + Added a cheat code "strings.merge". This option extracts and combines string tables from multiple packages in a folder and saves them to a single package. + Added a cheat code "list.animations" to generate a list of all animations in game.
[General] + FNV hash algorithm should work with non-ascii characters + Temporarily disable the feature that clips preview thumbnails to the non-alpha part of the image due to a performance issue that caused severe slowdowns in the warehouse/cruiser.
[Objects] + Model Cutout resource has an image preview and a text field to view/modify points more easily. + Added an option to the Tools>Modding menu to generate the Model Cutout resource from the cutout texture. This essentially does what the batch fix does, but only on the currently opened package.
[Tools] + String table lookup filter option now also filters by package location
[Translations] + Added Swedish translation fixes by Letrax
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