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Post by ballymacad on Sept 4, 2016 23:05:42 GMT -5
Hi all! This is my first time going beyond basic re-colors and I've run into trouble right from the start. What I'm trying to do is to create a functioning tarot table by either: a) using the card game table and adding parts of the future cube tuning to it (with a recolor that adds tarot cards to the table) or if that's not possible, b) adding the future cube tuning to any of the regular tables (with the same tarot recolor). I think that using the future cube tuning would probably be the easiest way to start, but if there is a better way to make the tarot table by just using the future cube buffs, that would work too. I know that using the future cube interactions will make the animations seem odd, but I'm ok with that for now. I had hoped to do this using Bakie's moderate tuning tutorial, but neither the card game table nor the regular tables have the line called superaffordances and so I didn't know where to enter the new interaction lines or if more changes needed to be made. I have a feeling the answer to this question is going to be to point me in the direction of some other tutorials, but since I can't seem to find what I need on my own, just letting me know where I should get started would be a great help!! Thanks so much!
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Post by JPCopeSIMs on Sept 9, 2016 22:03:53 GMT -5
I had the same problems with I fortune teller machine I wanted to make work like the future cube but nothing worked right the interactions made the sim using it pick it and carry it around. I went another route an made it a crystal ball and it looked better I also did a chess table as a tarot Table here good luck Im interested in seeing the outcome
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Post by ballymacad on Jun 28, 2017 20:42:05 GMT -5
Hi again, So I couldn't just let this go, and I've made progress, but I'm stuck on one last thing. I now have a working tarot table, but I don't know how to have 50/50 chances on the buff outcomes or whether that tuning needs to go in the action tuning or an earlier interaction tuning. I tried to find some code in game that I could use as a model, but I couldn't find anything that works. Here's a link to the package if anyone wants to take a look or I can post bits of the code if that helps. app.box.com/s/vfi5ksyy32j5uox6sswknhas1w0vx6geThanks in advance!
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