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Post by maximilianps on Sept 10, 2016 2:56:54 GMT -5
Hello there, I'm new here, so thank you for TS4 Studio and hello the whole community Actually I'm at work so I can't text but, I was wondering which is the best way to import/export from blender to 3DS max. I did know *nothing* about blender 'cause I'm a 3D Modeller and Animator in 3DS Max from 15 years ago, so: Did it support FBX files? Also, you should take FBX in consideration, (I'm talking about TS4 Studio) 'cause FBX support all, Texture, Light, Animation and it's fully documented, indeed a bunch a product work with it (Max, Maya, Unreal Engine, Unity and so on...)
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Post by Industrisims on Sept 10, 2016 4:03:45 GMT -5
Welcome maximilianps , As far as im aware blender has an FBX importer . so you could in theory use 3dsmax , import to blender then save the blend file and import it to S4S as a mesh. :D
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Post by Feyona on Sept 24, 2016 16:58:55 GMT -5
Hi maximilianps. You can import/export in .fbx or .obj. I use these 2 formats for importing/exporting from 3DS Max to Blender and vice versa.
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Post by nessasimone on Sept 4, 2018 11:28:51 GMT -5
hey guys how do you acc download the thing to make stuff like im so confused some1 help pls x
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