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Post by Zelrish on Sept 10, 2016 7:18:45 GMT -5
Hello there, So, I wanted to convert a pair of shoe I created (to be honest it was half frankmeshed half modified) for the sims 3. Worked out pretty well but I have a visible seam at the ankle. It is mainly visible when using tights so with a darker skin color. When I modified the mesh, I merged the vertices at the top of the mesh with the vertices from a EA pair of shoes so that I get the same vertices position at the ankle. I have this seam nonetheless. So my guess is maybe that it is related to bone assignement or the UV1 maybe. I tried to create the UV1 properly but as I cannot scale the shoe in game, I guess it didn't work :p I am not a perfectionist and never really perfectly fixed the small issues I have on the stuff I create but I think I could maybe try to make things right for once. Cause I was thinking of maybe covering it up by cloning the top faces shrinking them a little and invert the normals on them so that instead of emptiness we would actually see the inner texture (which would be the same as the outside one) which as a result should mainly cover the issue. If someone as an idea. EDIT : I actually just did a test and I guess I have the same issue as on the sims3 xD the morphing doesn't work on the shoes. So If I got it right the morphing comes from the UV1 or the UV1 only handles the sliders ? (I thought it was kinda the same) EDIT 2 : Ok.. So I confused with my first try where I created a UV1. I don't have one here, so, I'm gonna do that already
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Post by inabadromance on Sept 10, 2016 21:13:11 GMT -5
hi! if your shoes don't morph or move with the sliders it means that they are lacking the UV_1. You'll have to do it for them to work properly. You can check the tutorial here (there's a video at the bottom of the first post). As for the ankles, the shoes you're trying to attach are from sims 3, not sims 4. You'll have to clone a nude feet and use that for your shoes. Remove the feet from your heels, apply the weight and uv_1 for only the heels and then join with a sims 4 feet. The feet will have all weight and uvs already done. So you don't have to mess with any of that.
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Post by Zelrish on Sept 11, 2016 3:27:25 GMT -5
Well, I already applied the weight to the foot and I don't mind too much for the UV itself. It is okish enough at the moment so that it doesn't bother me.
I created the UV_1 yesterday but it still doesn't seem to work IG. I will have a look at the vid maybe I will find out some things I did wrong in the making. "worse" case scenario I will remesh the foot from a sims4 base foot as you say to see how it ends up. (they were so mean to attach one more vertex at the seam of the ankle compared to the sims 3...)
Anyway thanks for the answer, I'll keep looking into it.
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Post by Zelrish on Sept 11, 2016 8:17:56 GMT -5
It's weird, I create one uv_1 by reprojecting the back and front foot from the front view, and resizing them properly on the template : doesn't work IG I create the uv_1 using the method in the video : doesn't work IG.
I mean, even if I had a super wird uv_1 completely wrong, I should be able to use the sliders in game even if that would deform everything right ? Cause here I cannot even click on the shoe itself in CAS.
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Post by Julie J on Sept 11, 2016 9:57:29 GMT -5
You'll need to make a base high foot using the Maxis feet and then attach your shoe. First clone a Maxis foot so you'll have the UV_1 if you're using Blender.
Love those shoes by the way - be downloading those when they're available :D
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Post by inabadromance on Sept 11, 2016 11:03:20 GMT -5
Hi! Have you done the vertex paint? I suggest you cloning a base game shoe and checking it's vertex paint color to know exactly which shade it is. Vertex paint enables the sliders to work. If the vertex paint is not right and you have a correct UV_1 then it's not going to work. So vertex paint in some items like clothing.. is pretty important.
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Post by Zelrish on Sept 12, 2016 13:19:21 GMT -5
Hi,
Vertex paint was done yes. First time I didn't have it and it looked super duper weird :D So the vertex paint allowed to actually properly attached everything and move it normally. I will have another look into it but for shoes it's quite simple. Maybe I will try to add more weight on the back of the ankle for the according bones and have a look at the result.
I tried to hide the hole as a test by copying foot, scaling it down and inverting the vertexes but the seam is strangely still visible (slightly less but still)
I keep investigating but I might end up having to use the sims4 nude foot and just rework it.
PS : Not sure if I will redistribute them, cause as you can imagine from the height they go under ground. I use them only with poses that I have re-heightened accordingly. So far they are not yet usable in game. Waiting for someone to figure out the same trick as with the sims 3 and these type of shoes. (basically lifting the sim from the ground when the shoes are equipped by modifying the rootworld of the BOND ressources. Stuff I managed to copy for TS3 but I cannot figure out myself).
Thanks for the help ! :D
EDIT : Pretty sure everything happens because of the UV_1 I just don't understand why is the uv_1 simply not used in the game. Because that's what happens, it is simply not used at all. But when I re-export the mesh in blender, I find it oO Can I specify somewhere in the warehouse that my mesh uses a UV_1 map? Or can I see it in the warehouse?
EDIT 2 : Ok, so upon checking the tutorial once more, I kinda skipped the part : marking the seams when creating the uv_1 from scratch which might be my problem. Gonna try that tomorrow and see what's what.
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Post by Zelrish on Sept 13, 2016 12:01:39 GMT -5
I completely recreated a UV_1 today and I still have the exact same issue. The shoe is not clickable in CAS so, no sliders usable. It's like the game just ignore the uv_1 I created. I modified some existing boots uv_1 and messed it up good. As expected I could still use slider on it, they were just moving a bit everything on the mesh.
But in my case, nothing. The uv_1 is ignored. Damn it really looks like I will have to shape the foot from the sims 4 one... (maybe I can cheat and only use the top first 2 row of vertices ho ho ho. let's see.
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Post by inabadromance on Sept 13, 2016 13:16:15 GMT -5
hi! I'm sorry but i can't imagine what else could be happening. Can you share the .blend and packagefile so that someone can take a look at it?
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Post by Zelrish on Sept 14, 2016 5:14:37 GMT -5
Alright, so I strangely managed to make use of the UV1 in game. I had to use a base game mesh, delete most of the the vertices but 2 rows, fuse it with my model and test. And finally I could use the sliders -__- It's still kinda bad, will have to improve the uv_1 apparently but that's something in the right direction. Cause so far, the toes move correctly but the seam at the ankle still doesn't adjust properly. But that might just be the vertex placement on the top of the UV1 (specifically for the ankle). Actually the top vertices of the shoe (the one at the seam, and ankle) are not moving when I use the slider. Only the leg is getting fatter but the ankle doesn't follow the movement properly. Anyway, still gonna test it and see, if I'm too lost I will post the package I guess
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Post by inabadromance on Sept 14, 2016 9:44:40 GMT -5
Have you tried what was suggested here? Using a nude feet for your mesh instead of the feet you have already? i remind you that the uv_1 and weight should ONLY be applied to your mesh, not the feet (that already has all those done and will get messed up)
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Post by Zelrish on Sept 14, 2016 12:50:18 GMT -5
Yeah, I did that today. I didn't want to for whatever reason I thought I would lose time etc... Well, of course it solved all my issues at once -_- (I kinda enjoyed trying to fix the problem I had but well :p ) So, I just have to do some finishing touches and I could share it I guess. Although like I mentioned it is a mesh that goes underground and only to be used with poses with a lifted rootworld. I can still share it with some poses tho. Well I will see. The deformation of the shoe itself is still not really optimal as the Uv_1 for it is far from perfect, but if not used with fat/very fat sims it works. I will still work on it I guess (even if now I wanna convert the pair of boots I did with these heels as base XD ) Thanks for the help !!! That was pretty nice of you both :D
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Post by inabadromance on Sept 14, 2016 13:40:08 GMT -5
Super! There's another tutorial for uv_1 specifically for shoes. maybe you'd like to try it too? here you go.
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Post by Zelrish on Sept 14, 2016 14:22:02 GMT -5
That's the main one I have been using. I will see how I do it, but the UV1 process is quite tricky I find. Cause in the end not the whole mesh is affected by it so I have find the most important affected part and work around it (I mean, as I don't want the heel it self to deform really) Gonna play around more and will keep you updated ^^
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Post by ribbonkitten on Jan 28, 2023 3:52:38 GMT -5
Some of the links given here aren't working, despite being on this website.
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