Post by orangemittens on Feb 6, 2015 18:15:49 GMT -5
Can you post the .package?
Please help other creators find Sims 4 Studio and receive the help you received by mentioning Sims 4 Studio with your downloads Please do not PM me with meshing questions. Post in the Creator Help forum and I will answer you there.
Hey, I notice from your .package that you cloned the glasses to get 2 mesh groups. Can you give more details on what you changed? It looks like the inner loop of the mesh is appearing transparent like the glass group of the glasses, is that what you mean by shadowing?
Please do not PM me with modding questions. Post in the Creator Help forum.
but I got to the conclusion there is nothing to do about it for now. I'm gonna see if i can change the RLE file to increase/decrease the shadow in some parts and if that doesn't work I'll reshape the mesh again to change the shadows. Hopefully we will be able to reshape the actual body one day and this problem will be no more :D
About the glasses.packege
My goal was to be able to have 1 .package with 2 separate geometry for each LOD. That way I could change the shader for each geometry. Since I don't know how to make a new geometry appear in the warehouse list I had to get a new base file that had multiple geometries listed. After few tries I found the glasses to be the easier to change. The shadow you talk about is meant to happen. It's glass and when it overlap the area get darker. The inner loop is actually glass. I should have choose a different color because right now it looks like its glass flesh eheh.
I cloned the glasses.package and extracted the mesh. Opened it with blender and imported the ear mesh in to s4studio_mesh_2 ( glasses structure ) and the tunnel mesh in to s4studio_mesh_1 ( lens mesh ). I removed the glasses mesh from both objects and saved. I changed the alpha layer of the texture so it would render my mesh instead of the glasses 1 and saved. This way I only need to change the shader of the tunnel geometry. For mat I use simskin shader for glass I use Simglass. I'm going to test other shaders to see if I can achieve different render styles. I should have changed LOD 1-2-3 but I don't remember which file I uploaded :3 That's it I didn't do anything else. Right now I'm still looking for a base package with 3 geometry for each LOD so I can have 1 more geometry slot to use for accessories for my gauges. My next project is to transform some of the EA earrings to make the pendant glass like too and I could make a short tutorial with some pics to show step by step how to do it if its needed.
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