Hi Merman Simmer ! In details I did exactly what was written in readme file that was included in an archive with Ninjaripper and also read this instruction to see what to do in pictures, also it explains how to install and use the script for 3DS Max. After importing in 3DS Max and adjusting UV map you can export model as .OBJ or .FBX and import in blender. I believe I tried 2 settings and both worked the same way (no wrapper and D3D11 Wrapper). But can't be sure now, I don't remember, it was a month ago when I used this program last time. I think you can run a program and change wrapper settings while you are in the game and check if anything appeared in the folder. If you rip the scene from the game, you might get hundreds of pieces. Then you will have just import them one by one (I wasn't able to import everything all together) using the settings from this post that worked for me and Max20.
Hello adelin4504 . There is a short instruction posted above. I don't have an intention to write tutorial for this program since it has own forum and it's not related to Studio or even working in 3D.
Please don't DM me here or elsewhere asking for assistance with Ninjaripper or CC. I don't work in Ninjaripper anymore. Please post your questions in Creator Help thread so everyone can chime in and help solving the problem
Hi, max20, I want to know about how you can ripping the models as perfect as you do? Can you help to migrate as you? I use Ninja Ripper but it doesnt looks like you. You can write me to this email if you are active: firstname.lastname@example.org
How can you get textures to look like in-game ones (specifically, original Maxis textures)? Because once I rip them from game, I get 2 files, one in black and white, and one featureless skin-colored. Can you combine them or something?
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