|
Post by Christopher067 on Sept 21, 2016 1:42:34 GMT -5
Hello again! So with most of my CC I like to merge two game meshes together, and normally it works fine.. This time, when I made a dress form a skirt and a top in game, in my CAS it looks fine but in game and in the CAS thumbnail the dress has a spike in it. I think it might be an issue with the weights of the two meshes but I tried changing them and moving them but still a spike.. Any ideas on how to fix this? Here is the link to the Package and Blender files: HEREPictures can be found HERE & HERE
|
|
|
Post by orangemittens on Sept 21, 2016 18:48:35 GMT -5
This issue can occur if LOD 1 is weighted incorrectly. It is not infrequently the case that the original EA item has different weighting on LOD 0 and LOD 1. If you use the LOD 0 mesh as-is for LOD 1 then LOD 1 won't have the right weights in that circumstance.
|
|
|
Post by Christopher067 on Sept 24, 2016 18:07:17 GMT -5
This issue can occur if LOD 1 is weighted incorrectly. It is not infrequently the case that the original EA item has different weighting on LOD 0 and LOD 1. If you use the LOD 0 mesh as-is for LOD 1 then LOD 1 won't have the right weights in that circumstance. Okay! So I looked at the two original meshes as is in the studio and I tried to play with the weights to match the LOD's but still I get something like this.. IMAGE 1IMAGE 2IMAGE 3
|
|