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Post by Zelrish on Oct 6, 2016 2:42:40 GMT -5
Hi there.
I am still working on trying to lift my sims from the ground to exploit the shoes I am modeling in game. So far I managed to tweak something yesterday by modifying the height sliders from Simmythesim. I am quite happy it worked out but it is applied to the rootworld itself which makes it affect all the actions of the sims. I mean by that that the hands are often not touching what they are interacting with. Also sitting on a chair makes you float over it etc. So I need to do it the same way it was applied in the sims 3 which means, elevating the toes, ankles, then knees etc.. There is about 16 different joints to elevate like that I believe. But I am not sure if the TGI are the same for all those joints so I would need to compare the lists.
Does anyone have such a list for the sims 4 ?
I had a quick look at the xml extractor yesterday but I would need to take way more time to find them in all that data (if they are contained there)
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Post by Feyona on Oct 6, 2016 3:56:50 GMT -5
Hi Zelrish! You can find the list of Sims 4 skeleton joints here.
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Post by Zelrish on Oct 6, 2016 4:39:52 GMT -5
Yeah but that's not what I need. Or kinda but I need this same list with the corresponding instance.
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Post by Zelrish on Oct 6, 2016 10:30:29 GMT -5
Alright so I got what I needed from CmarNYC at modthesims as he/(she?) originally created for TS3 what I wanna redo in TS4.
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Post by thyagom on Feb 5, 2020 14:07:36 GMT -5
Alright so I got what I needed from CmarNYC at modthesims as he/(she?) originally created for TS3 what I wanna redo in TS4. have you had any positive results in all these years? I saw your doubts on modthesims, and I was super curious ... if you really could do high heels like the sims 3, modifying the bonds, it was wonderful.
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Post by Zelrish on Feb 7, 2020 4:25:51 GMT -5
thyagom No, I couldn't do it the same way as in the sims 3 (not proficient enough for that) But I managed a workaround at the time that I am still using today by editing the sliders that are being used by the height slider mod from Simmythesim. That way I transformed the neck slider into a lift slider. That means I need to use a command to alter how high the sim is lifted. Quite far from equipping the heels and automatically gaining the height :s Works for me though ^^ I prefer that to the slider solution for sure (not precise enough imo and I don't need to enter CAS to modify it (but I need the sim as active...)). Never published it though as I could make it into a stand alone of it's own (it fully uses the height mod from Simmythesim). EDIT: just realised I wrote most of my answer in my original post here... Well, I fixed the interactions buy combining the lift slider with the height slider though. I basically lift the sim from the ground and then shrink him back to a normal size. That way, the hands, and heads are at the same level as non modified sims. And interactions with objects are mostly accurate.
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Post by thyagom on Mar 17, 2020 16:29:10 GMT -5
thyagom No, I couldn't do it the same way as in the sims 3 (not proficient enough for that) But I managed a workaround at the time that I am still using today by editing the sliders that are being used by the height slider mod from Simmythesim. That way I transformed the neck slider into a lift slider. That means I need to use a command to alter how high the sim is lifted. Quite far from equipping the heels and automatically gaining the height :s Works for me though ^^ I prefer that to the slider solution for sure (not precise enough imo and I don't need to enter CAS to modify it (but I need the sim as active...)). Never published it though as I could make it into a stand alone of it's own (it fully uses the height mod from Simmythesim). EDIT: just realised I wrote most of my answer in my original post here... Well, I fixed the interactions buy combining the lift slider with the height slider though. I basically lift the sim from the ground and then shrink him back to a normal size. That way, the hands, and heads are at the same level as non modified sims. And interactions with objects are mostly accurate. I understood what you said a little, but so ... you mean, you use a slider that raises the yes to use high heels that overlap the floor, and when they wear other clothes that don't have the big high heels , the yes returns to normal?
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Post by Zelrish on Mar 18, 2020 4:22:05 GMT -5
No it's permanent. As it is a slider.
What you describe is what I tried to originally do and didn't manage to accomplish.
But as I use my slider through a command I can remove it whenever I want. I just have to type in the command for it in the console.
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