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Post by wintersoldier on Oct 10, 2016 11:40:42 GMT -5
So this is the second time I made a mesh edit.. the other one failed.. and this one failed too. I was so sure it was going to work this time because it's just a simple mesh edit, but it won't import to the S4S?
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Post by wintersoldier on Oct 10, 2016 11:41:12 GMT -5
This is the Mesh Edit I made, but as I import it, it still won't show up... If I can't fix it I guesss I'm just going back to recoloring CC for good :/
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Post by wintersoldier on Oct 10, 2016 11:45:49 GMT -5
Also, if anyone is asking why would I need that weird mesh edit.. it's for him. I made the tattoo cc myself, and I'm going to make a matching jacket to complete his costume...
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Post by orangemittens on Oct 10, 2016 12:12:14 GMT -5
Make sure your cut numbers are correct. If they are and it still won't import, post the .package so someone can take a look.
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Post by wintersoldier on Oct 10, 2016 12:37:15 GMT -5
How do I see the "cut numbers"? and how do I know if it's correct? This is the second time i made a mesh edit and the first one I tried failed so I completely abandoned it...
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Post by cupidjuice on Oct 10, 2016 13:52:48 GMT -5
How do I see the "cut numbers"? and how do I know if it's correct? This is the second time i made a mesh edit and the first one I tried failed so I completely abandoned it... select the mesh layer, and select the scene icon (the sphere + cylinder icon) and you will see the cut number When you clone a mesh, each mesh layer will have a different cut number. Your mesh will need to have the same cut numbers once completed / imported as it did when you originally cloned it. If you remove a mesh layer (therefor also removing it's cut number) it cannot be imported.
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