t1on
New Member
Posts: 3
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Post by t1on on Oct 11, 2016 15:21:40 GMT -5
Hello. I've been trying to locate the original career files (xml's, data, img...) I spent half a day trying to find it but no luck, anyone who found them or has any point of where they might be? I wonder if they are even located in the .package(s)
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t1on
New Member
Posts: 3
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Post by t1on on Oct 12, 2016 11:04:40 GMT -5
bump
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Post by orangemittens on Oct 13, 2016 7:21:09 GMT -5
You need to search for them using the word career. Adding a /career to the search should help narrow things down. Click tools and select Extract Tuning: Type your search term into the top bar and select the items you want to work with. You can have Studio add them to a working .package or just export them to file. You can select as many as you want (use the shift and ctrl keys to multi-select): If you add them to a .package Studio will open the .package in the Warehouse for further editing. Otherwise, you can open the file with whatever editor you want. Here I've added just one to a new .package: Because the careers are associated with different resources you may have to dig into the .xml for the names of related .xmls and then add those to your .package or export them as separate files: Please note that .xmls that have related Data resources will have the associated Data resource pulled along with the .xml.
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t1on
New Member
Posts: 3
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Post by t1on on Oct 14, 2016 0:44:21 GMT -5
You're amazing <3
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Post by orangemittens on Oct 15, 2016 7:42:46 GMT -5
As stated above, in order to find the resources you want, you may need to dig into the .xml and follow the references to add all the related .xml's to the .package. The way EA has set things up, these .xmls go from general to specific. So you first find the basic career.xml of interest as I showed above. In the example below I've used the business career tuning. Then within that .xml look for the one that's related to the actual track set within that career: Add the business career track tuning .xml to your .package and then examine it to find the individual levels. In this case the business track has six levels in it. It looks like when the top level is reached two new tracks open up (the Sim can go into management or investment at that point). To narrow things down to just the career levels themselves, I used the search term that I found in the .xml. (careerLevels_Business). This gave me a list of all the business career level .xmls. I added a couple to the .package and found CEO in the management branch at level 3. All of the game related .xmls can be accessed using Studio. Finding the one you want will often involve finding a general .xml and then drilling down to the specific .xml of interest by following the chain of references. This will require you to read the .xml files to find the references. As there are 1000's of .xmls in this game being able to do this for yourself is vital to the creation of a tuning mod.
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Post by ellis360 on Jan 17, 2021 15:50:08 GMT -5
Can some one please tell me how to make salaries higher using this. There is no way a professional athlete should be only making 410 a hour.
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Post by MizoreYukii on Jan 18, 2021 14:24:42 GMT -5
Can some one please tell me how to make salaries higher using this. There is no way a professional athlete should be only making 410 a hour. In the last picture above your post it shows "Simoleons per hour", you'd add the levels for the athlete career you want to change and alter that number (which sounds like the last career level).
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