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Post by fursims on Oct 28, 2016 15:41:33 GMT -5
I had checked the tutorials, applied split edges to my fireplace, but it didnt fix the problem. Now when the fireplace is lit up, it turns the whole object shiny and bright. There is no weird shadow when its lit up, but it wasnt shiny like that before. I cant even see the fire anymore, thats how bright it is. When i check the warehouse, i see that there are still (shadow??) files from the EA mesh. Is this maybe causing the weird shadow problem? Also catalogue miniature looks like this and wont leave, no matter which mesh i upload. Will that ever change automatically? if not, how should i get the right image there?
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Post by fursims on Oct 28, 2016 16:33:25 GMT -5
EDIT: about those two model LOD images. I realised those are the LOD meshes for the shadow i havent edited yet, so thats obviously not the problem. Im so confused now, cause new problems are keep popping up.
* Im not sure DST images should all be the same UV map. What is you have multiple swatches. I am not familiar with the way this works. * Still dont get why my fireplace suddenly brightens up when lit up and its the only time where the weird shadow has disappeared.
Hope someone knows the answers, cause im about to let this project sit on the side for a while :(
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Post by inabadromance on Oct 28, 2016 17:46:11 GMT -5
hi! If you've edited the textures from the warehouse correctly and you're still getting the overly bright mesh when lit, is because you haven't done the vertex paint. Please check this tutorial. All texture that refer how the mesh is displayed when lit are applied to all swatches.
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Post by fursims on Oct 29, 2016 15:07:59 GMT -5
I need more info on the DTS images and how to edit them best. I didnt even know this was supposed to be changed, cause in the s4s the texture looks great, but then in the game.. its not. Its very hard to check all my 13 items in the game, close the game, edit them, start up again to see they are still not good. And with the little knowledge i have about DTS images, its very frustrating.
Why is that some objects dont have the DTS textures coming through and others do? I have just replaced all the DTS images with my general UV maps, is that right? It seems my fireplace still shows the old texture besides the shiny object when lit up (i will still have to vertex paint, but first i want to understand the DTS image problem). Hope you can help me a bit more in dept about it or someone else.
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Post by inabadromance on Oct 29, 2016 16:22:49 GMT -5
i'm not sure what you're asking about.. I believe fireplaces are the only objects that work like this where the item shows "differently" when lit. And the only thing you have to do is modify the lit texture to match your own textures. I cloned a base game fireplace and you can see the comparison on both "states" You can see on the lit version, that most of the border of the fireplace is darker and the only thing that is light up is the wood and the interior part of the fireplace. That's what you should do for your own object.
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Post by fursims on Oct 29, 2016 16:59:06 GMT -5
Ok thanks, i get that. I was looking into another tut which explains what DTS images are, but i couldnt find anything about how your UV should look when imported. Are the black parts, painted black? Or do make these parts invisible? Im trying to understand the way these images work, so i know what i am doing and not just follow steps. And otherwise, i wouldnt know how to edit my images best. Thats what i asked. I have 4 DTS images. The first is my texture, the second is i think the one thats gives 3D texture to your object. How would i cancel that one, cause i dont really need it. What do i upload instead? An empty (transparent) UV? The third Image is this below: I guess its the unlit one, but i wouldnt want it to be different than my original texture. And the last one is the lit up one which you explained. I just have a few questions about it like i mentioned above. BIG THANKS!
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Post by Mathcope on Oct 29, 2016 17:04:25 GMT -5
I think you messed up your images. As I explained to you in the other thread, your UV map and your images are different things. The Diffuse, Bump map and Specular can't replace each other's place in the package. I linked to you the tutorial that has already those blank files to download.
For your diffuse, you won't be confused where to import it, since you can do it in the STUDIO tab. However, if you don't remember which one was the correct resource for the bump and which for the specular you should start again. Clone again the fireplace and replace the images. The bump map will look grey and you will notice depth effect.
The specular will show most like it in colors. You can tell the differents between both of them...
And the lit image, is what Inabadromance already told you. You need to edit is as a diffuse image, the difference is that your fireplace will show that texture when switch on.
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Post by fursims on Nov 18, 2016 18:19:27 GMT -5
Ok so im back again. I have only one problem left now (thanks to all your guys help here and that is still the part where the fireplace all shines bright white light when lit up. It happened after i split edges on the object. I have vertex painted it as well btw, but the problem still occurs. Here is the package file: www.mediafire.com/file/tv7dj4mgw3358me/Framed+Fireplace.packageThe only thing i can suspect i did wrong, is the lit up DTS image without black surroundings. Is that it?
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Post by inabadromance on Nov 18, 2016 22:19:00 GMT -5
hey! I'm looking at your package and i'm not sure what this texture is supposed to be. Please, refer to the comparison i posted above that shows the original texture and the lit version. That's how it should be, brighter the fire part, and much much much darker the exterior of the fireplace. Also, i've exported the mesh to check on the vertex paint.. and i see none of it edited or modified. Please, check the tutorial how to do it correctly. As a final comment, i would highly suggest baking the texture of your item so it doesn't look plain white and add some shadows to it.
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Post by fursims on Nov 19, 2016 5:16:27 GMT -5
Thats weird.. I thought i had imported the new mesh with vertex paint like this.. guess something went wrong. EDIT: I keep importing the correct mesh with vertex paint, but then when i export that same mesh again, the vertex paint isnt there. Why is that??? Is there a tutorial on how to edit a lit up image best? Thats what the first picture is supposed to be.
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Post by inabadromance on Nov 19, 2016 13:08:21 GMT -5
i don't know any tutorial for that.. i don't think there's much to it but to do what i mentioned before. Just darken the exterior and light up the wood part.
Please, share the blend with the vertex paint and the package you're using so i can check if there's something different on my end.
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Post by fursims on Nov 19, 2016 14:18:22 GMT -5
What confuses me with the lit ip image, is that i have a transparant rack in my UV. I have painted everything black expect for the wood part, the rack and the blue tiles inside the fireplace. i made them a shade darker and sprayed them with orange light. Im not great with photoshop, so thats why i asked a tutorial how to do that best. It can be very confusing.. even that. Any way.. blend with vertex paint: www.mediafire.com/file/2khqoubb81m7qnw/FIREPLACE.blendpackage: www.mediafire.com/file/tv7dj4mgw3358me/Framed+Fireplace.packageI have used vertex paint before with lamps and they worked fine. I have renamed the vertex painted blender mesh file and imported it again, but it didnt work I have also made a whole new mesh by importing my own mesh again into a new EA blend.file and changed the cuts again.. but it didnt work. Dont quite get it. Hope u can figure it out
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Post by inabadromance on Nov 19, 2016 15:20:44 GMT -5
The problem with your lit image, is that the texture is exactly the same as the original but the orange parts you added. And you have to darken it! Just use the brightness tool and lower the brightness. I don't really know how else to explain it, i posted the comparisson. See how the exterior part of the fireplace is completely black in the texture.
As for the vertex paint, i'm not sure what's going on.. it's not importing :/ not sure i can help you with that since i don't understand it either. maybe try re cloning a new package.
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Post by fursims on Nov 19, 2016 15:47:36 GMT -5
Yes i was thinking about recloning it too. Its a bit annoying, cause i have to make it alpha again or clone a plant and make it a fireplace. So either way, its a bit effort. Thanks for looking at it.
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